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UGO: Fallout 3: Interview With Pete Hines

UGO writes: "Last week when I was eagerly running through the post-nuclear DC in Fallout 3, I took a moment to chat with Bethesda's Pete Hines about the project as they're heading into the final stretch. We cover a broad range of topics, from their initial ideas about the project to some of his favorite bits of the Fallout universe. Click on through full the complete interview.

UGO: When originally approaching Fallout 3, was there a core element of the design that you had in place before starting work on the game?

Pete Hines: At a high level--a 10,000 ft perspective--we knew we wanted to try and make a game that had as much of the elements of Fallout 1 and 2 as possible, but at the same time we were looking at doing things differently than they had been done in the past. One of the first decisions was that we did want to do it in first and third person. Full 3D, as opposed to isometric, y'know we just felt that it would make it that much more immersive. Beyond that, it's a fluid process. We didn't instantly say that it had to be set in DC for sure--there was some discussion. I think originally it wasn't going to be set in DC, it was going to be somewhere else. It think it was Emil [Pagliarulo, the lead designer] that said, "It has to be set in DC and here's why."

All along it's a process where we don't sort of say that by writing things down on paper, they can't change. It doesn't have to be anything. You go through the process of trying to make the best game that you can, and putting things in as fast as you can, so you can play 'em and see what works and what doesn't. What originally sounds like a good idea doesn't always pan out."

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