Final Fantasy XV Director Hajime Tabata commented on the hottest topic in the whole game industry: loot boxes. He also said that his dream Final Fantasy game would empower players with complete freedom.
The Pitioss Ruins he talks about are the absolute highpoint of FFXV. Seriously, that should be the first thing people do once they reach the postgame.
Issue is one has to get to the post game. If getting through the game, the main story, isn't worth the time and effort of getting through it, is rewarding in and of itself, then the post game isn't worth it.
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Really need to get back into Final Fantasy XV. I really enjoyed it but think into distracted by something shiny and never came back.
I keep getting distracted by better games too. It is getting farther back in my back log of get back to games.
FF with complete freedom? would be a dream game
It's called ffxi or ffxiv. just play an mmo. I prefer story games if they are single player
Like he'd ever criticize loot boxes. The company that employs him are currently running a dozen or so f2p games with gacha systems in them. Heck, he was likely involved in the creation of two of them: Justice Monsters Five and King's Knight: Wrath of the Dark Dragon. There's also A New Empire, which he probably had at least some involvement in.
Loot boxes in FREE games are far more acceptable than the bullcrap found in $60 games.
Open world yada yada yada. Make a proper finished story first next time.
The open world wasn't even in the top 10 open worlds anyway.
Yeah I don't care about freedom if the story isn't compelling or complete.
I love a good story but in videogames the gameplay comes always first. If you want a story, watch a movie or read a book.
No reason why story shouldn't be considered an important aspect to a game, especially when it comes to RPGs. Each medium has its strengths when it comes to storytelling potential and games are no different. Being able to marry gameplay and story together is a huge benefit. Things like the final showdown between hero and villain: being able to actually face them yourself and experience the challenge and eventual triumph of victory simply can't be replicated in books or movies.
This but unironically. Its pretty bad that everyone is trying to blend together movies and games instead of trying to give them an identity of their own. I'm not surprised since all the popular IPs this past gen are like this https://puu.sh/z1bBP/a0fb10...
Final Fantasy has always been about story though...
@Foxtrot: Oh you...
It doesn't have to be either-or, you can have both. Heck, Horizon Zero Dawn was up for numerous GOTY awards because it excelled at both storytelling and deep gameplay.If a game wants to focus on gameplay rather than story(or vice versa) that's fine, but when you make both equally as important then we expect a quality narrative.
I never said story isn't important, i'm just saying gameplay should come first.
Sounds like the next FF MMO. We can only rely on a few studios now for SP content.
In the end, even with all the updates, FFXV still feels like it was cobbled together in a rush, they really need to get the core parts down pat. Most aspects of the game were lackluster: story, characters, open world, ect...
Complete freedom? Isnt that Skyrim?
Ugh. I miss the old FF
Yes me too. Complete freedom doesn't mean anything when the story, characters and gameplay are uninteresting. I'd rather see a Final Fantasy like VI, VII, VIII or IX which had an open world but focused more on good stories
My dream FF would involve defined characters who interact with their world and come off as being more than tourist able to do things anyone else in the world could do.
Final Fantasy is built mainly on 3 subjects: - Story - Character Presentation and Development - Gameplay mechanics The lackluster of any of these elements will compromise the success of the game as a whole, Get them all right and it's another milestone in the franchise' history. Freedom is nothing without a Soul.
Exactly. Replace Tabata with a new director asap
Well, he was a replacement for Nomura. Also ff12 had a director leave during development. It seems that square has been having a difficult time with mainline final fantasy titles since sakaguchi got let go.
@franwex: They've had "trouble" making the series anything more than money milking fan service. @Akarogg: More like a director with a bit of talent who can also survive in the apparent corporate political at Square.
@franwex i agree. the ff team as a whole may be the soul of the franchise but Sakaguchi was its heart. His methode maybe considered old today but during his presense every installment was a success. After he left the franchise never recovered its former status as the pinnacle of JRPGs. There's soul, but there's no heart.
While I'm behind the idea of his "dream", it must be stated that the time, budget and developmental focus needed to achieve something like that to a satisfactory level of the varying tastes and preferences of the player base would have to be absolutely obscene.
Complete turn based combat freedom..?
Guys have to remember he had a time limit. Im not defending Tabata but I would have gave up the "top tier" graphics and luminous engine for Unreal Engine 4 and moderate graphics if it meant they could have focused more on story and gameplay as well as building the world better. Hopefully they learn from their mistakes and just use Unreal4 for now on or if Luminous isnt a shit show anymore then build off that.
Absolute freedom is not part of FF. Structured story, characters and gameplay. That's what FF has always been. Leave absolute freedom to Bethesda
Get Tabata off the next project, this is not what should be FF's priority
Hes not on the next FF. And FF is ever changing. They could always try if it presents itself well.
Just make a great Final Fantasy game... We've not had an in depth battle system since what, X? Between the older, turn-based systems, the weapon upgrading systems and character trait progression systems, SE have managed to make them more boring every iteration since. XII gets a pass because it's a good game, but they tool a lot of control and customisation out of out hands and have been continuing to do so. What's next, an Until Dawn battle system that lets us hit a button to choose which battle scene to watch instead of interact with the game?
I don't like this director. I wish the team and directors behind ffXII would create more games. Or a new game in the spirit of ffIX would be great too.
No more Tabata FF games...ever!
My dream final fantasy game would be bringing back a complete and deep story. Open world games tend to be lighter on the story or have to find ways to fill the map with pointless errands.
I play more for the story, if i want total exploration ill play an mmo.
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