Series producer Ryozo Tsujimoto believes loot boxes and microtransactions don't make sense for Monster Hunter World, and would disrupt player harmony.
Good. Least we have some people with their head screwed on the right way.
Good ! Listen here, @gangsta_red. We don’t need something too big to be more profitable. We just need enough. Sure, you can say Gaas is the future but it isn’t perfect future to be honest.
If GAAS is the future, then I want to be no part of it.
Even if Gaas is the future, it will never be a perfect future. Trust me, I agree with you.
Aah thats a relief. Finally someone who has brains
Oh no, Jinger and the rest of the apologist brigade won't be happy. This lack of "player choice" will surely bankrupt Capcom! In all seriousness, I didn't pay any notice to MHW when it was first announced, but as soon as I found out the devs were shunning loot boxes and MTs in what is an extremely loot-based game, I simply HAD to find out more. Now I'll be getting it day one and I've recommended it to a bunch of friends. Never played a MH game before but I'm really excited! :)
Learning curve is huge so I hope you are aware of that going in.
I played GT Sport and I really like it. The reward system is so goddamn satisfied without loot boxes. Every cars I drives feel very important. Gameplay experience is also great. Also, the game do have reward system called “gift”. You can say it’s “loot boxes”, but it doesn’t have like variations like common, rare, epic and legendary. Like I said, every cars that you earn and drive have pro and cons. But most importantly, they are all important to you. Monster Hunter World have my support.
awww. but what about the unskilled ones who want to succeed, too? :P
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