GitHyp: "After most of the overhyped games that didn’t deliver in 2016, gamers weren’t as quick to jump on the hype train of new titles in 2017. As a result, only one game in 2017 broke into Steam’s top 10 Most Played, compared to five in 2016."
oh what surprise! my online game that does nothing different than other online games only gets played like a conventional offline game. this is getting so old. devs and pubs „suddenly“ realizing that producing online based games will do nothing for the longevity of their games. most gamers are playing onlinegames one or two weeks at best and then it‘s the next game of the day. how ignorant must an industry be to be so far out of rouch?
Can i rouch you?
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