Jonathan Lightfoot looks into how you iterate on a good thing
Enough to actually be a sequel and not just an expansion of the base game.
A sequel shouldn't be radically different, else why call it a sequel? It should refine what worked previously and add a few interesting new elements.
I always find it strange when people complain a sequel isn't different enough and then call it an expansion. You make a sequel because people like what came before and want more. If it's different then it's not a sequel.
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