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Fresh LittleBigPlanet Interview: Media Molecule's Mark Healey (Play-Mag)

Last week, Play-Mag invaded Media Molecule's Guildford-based office for an extensive chat with two of the studio's key figures – Creative Director Mark Healey and Technical Director David Smith.

Excerpt:

Play: When it came to creating levels for LittleBigPlanet, how conscious were you of the whole user creation aspect?

MM: We knew that the create aspect of LittleBigPlanet would be a huge part of the experience, so we wanted these levels to fulfil two roles: one, to entertain people out of the box, if you like, so people have a standard-meeting game to play if the level creation doesn't grab them. Secondly, we wanted to inspire people with create by showing how the mechanics of the levels worked.

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blog.play-mag.co.uk
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