When deciding to scrap Destiny 1 and create Destiny 2, Bungie may have bitten off more than they could chew in the interest of long-term goals. The result: it kicked their short-term goals in the nuts.
It isn’t Activision in this case. Bungie scrapped development of D2 16 months before it launched and chose to implement the cash shop because keeping up with content is too difficult. Similar to D1’s launch they had management issues and couldn’t get done what needed to get done.
Yeah but I still blame Activision. I bet they weren't allowed the extra time to make the game they wanted. Activision probably said no to a delay.
I sign in once a week to do the weekly reset on my characters but that's about it. It needs more content honestly. More things to do, even as small as open world villages to trade stuff in. It's like each planet is just a bland playground to shoot stuff and hold square on things.
Agreed. I was so far down the Destiny rabbit hole it was unhealthy. Then when two came around it just seemed like a cash grab without trying anything new. Good news is I now spend time with my family. And play other games.
I am playing less and less. I had logged well over 1000 hours in D1, but I don't see myself doing the same thing this time around. The way content is being drip fed is ridiculous now. I am so bored of the existing content and what do we have coming to us in the next few months? Crimson Days? yippee.. lol
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Destiny and Destiny 2 have basically the same issues, and never fully fixed them. Destiny 3 and 4 and 5 and 6 and so on will have the same issues too. If you can't learn after two tries and many chances to fix things, it's not going to happen.
Bungie make a bad mistake so far by leaving Microsoft I think, the don't capture the same magic like the did wit HALO series, I never play DESTINY 1 or 2 and god let alone to spend money on there loot boxes
Halo was magic before MS brought it's exclusivity. MS had nothing to do it. And they were never owned, the contract expired.
OT: D2 just wasn't as fun as D1 when it came out. And I don't like community managers, game directors telling me what I should like. Dropping the crucible from 6 to 4 was huge mistake and no dedicated servers was another.
Microsoft acquired Bungie in 2000; the project it was working on was repurposed into a launch title for Microsoft's Xbox console, called Halo: Combat Evolved. Halo became the Xbox's "killer app", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC (Microsoft retained ownership of the Halo franchise IP).
On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios.
yeah but... they scrapped the story line in D1 just a year before release. And now again with 2 they supposedly scrapped the story 16 months before release?
I know everyone harps on the story and I'm all for a good story but they thing Bungie doesn't understand is that everything does not have to be related to the story. Like in D1 how they removed strikes and made the play list smaller because those strikes were no longer related to the current seasons theme/story. rambles on for a week...
But you are most definitely right. Even if they would have planned this as a trilogy under the wings of a proper MMO build. Or even offering a full size expansion for $50 every year. MMOs such as WoW and FF bring out expansions (not DLC packs called expansions) every year or two. In this case Bungie could still charge nearly full price annually. Wait, they do, they just don't provide the same amount of content... but the MMO could work while allowing Bungie/Activision to release and publish a game annually while give gamers what we really want. A decent sized expansion with content to keep us engaged.
anyway for the past 2 years I've been saying they're best bet w/ D2 was to keep all current locations from D1 and add onto that. Perhaps taking some time to enhance them, mix some enemies up, etc. But come out with that base plus D2 loads a game with a sizable area to play in. One could argue to even keep some of the more popular strikes from D1 and/or revamp them. D2 came out just as D1. Not nearly the content for a $60 game and to make matters worse Bungie forgot to incorporate all the great tweaks and ideas that eventually made D1 (despite the lack of content) such a better game between launch and year 3.
Destiny 1 supposed to be a "Ten Year" plan. So im assuming that they wanted to build on top of Destiny 1 and would never seen an official destiny 2. But they got greedy and wanted make destiny 2 to start their cash grab. THis is why destiny 2 seems like just an expansion of Destiny 1. C'mon cabal invade and Ghaul was killed, the end. This content does not warrant a sequel. it should have been an expansion.
That was never the case at all, they already planned three Base games into that 10 year plan. Also who expects the same game for 10 years? Console gens don't last that long even!
after they got exposed for basically being lazy and super greedy, i don’t see how ANYONE could support them. they don’t deserve to be among to top devs in the industry. activision should demote them to making mobile games. they’d be right at home there since they love their micro-transactions so much. i knew d2 was gonna be garbage as soon as they showed it at e3.
It is very good. A lot of people are crying over minor things. First it was fixed weapon rolls. Yet, in D1, a majority of the community complained about random weapon rolls. Then it was a lack of endgame content (which I do agree with, I wish there were more "milestones" per week, but it's not groundbreaking if you run more than one class). Lately, people are complaining about Eververse, their microtransaction store. The holiday event, the Dawning, just ended its three week run where the loot was only obtainable through Eververse. There were minimal ways to obtain some of the loot by just playing. This sparked people to jump on the #removeeververse bandwagon. Even Eververse isn't the end of the world because they still only sell cosmetics that have no impact on the actual game. Outside of the Dawning event, all items are obtainable by just playing the game and leveling up to receive "Bright Engrams" which give you numerous things from Eververse.
Bungie could have taken this franchise to the next level with this game, but it is lacking. Yet, the core mechanics, the shooter mechanics, are as satisfying as ever and it is still and addicting game. In Bungies defense, and very little defense and it should have never taken this long, they are much more vocal with the community and have done two big updates to add some changes the community wants like Masterwork weapons and being able to purchase specific items from vendor in exchange of planet materials and tokens. Also, this Thursday, they will be announcing some big updates/changes and the direction of this game.
Activision again force them to start again the project. They went full force to microtransaction. The game got much less armors and guns.... content. This DLC was again total crap, lack of content is huge.
On the surface it really isn't a horrible game. Gameplay is still tight as ever and they made significant progress in the campaign portion this time around in my opinion. Still, there is so much potential with the world they have created but they continue to squander it. I wish they would just embrace the MMO/RPG elements more and take some nods from countless loot based games that have figured out a solid formula. Diablo 3 end game as it stands now comes to mind and even Monster Hunter. For as many steps they took forward with 2, they took two steps back. The other controversies didn't help their cause either...the expansion had some missed opportunities, XP throttling, and now rumors of rebooting development. I finished up the expansion content and putting it down for other games like many others.
why the fucked up??? EAZZZZZYYY AS 1 2 3 ACTIVASION IS THE DEVIL
Agreed. I was so far down the Destiny rabbit hole it was unhealthy. Then when two came around it just seemed like a cash grab without trying anything new.
Good news is I now spend time with my family. And play other games.
Destiny and Destiny 2 have basically the same issues, and never fully fixed them. Destiny 3 and 4 and 5 and 6 and so on will have the same issues too. If you can't learn after two tries and many chances to fix things, it's not going to happen.
Bungie make a bad mistake so far by leaving Microsoft I think, the don't capture the same magic like the did wit HALO series, I never play DESTINY 1 or 2 and god let alone to spend money on there loot boxes
It was a planned trilogy instead of a proper mmo build. They set out from the start to milk new game sales instead of free game updates like others do