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Why Did Destiny 2 Go Wrong? An Analysis of How Bungie Kicked their Short-Term Goals in the Nuts

When deciding to scrap Destiny 1 and create Destiny 2, Bungie may have bitten off more than they could chew in the interest of long-term goals. The result: it kicked their short-term goals in the nuts.

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glenn1979101d ago

why the fucked up??? EAZZZZZYYY AS 1 2 3 ACTIVASION IS THE DEVIL

joab777101d ago

It isn’t Activision in this case. Bungie scrapped development of D2 16 months before it launched and chose to implement the cash shop because keeping up with content is too difficult. Similar to D1’s launch they had management issues and couldn’t get done what needed to get done.

UltraNova101d ago

They should have thought of that when they signed a 10 year contract with the yearly shooter relentless machine called Activision.

ZombieKiller100d ago

Yeah but I still blame Activision. I bet they weren't allowed the extra time to make the game they wanted. Activision probably said no to a delay.

I sign in once a week to do the weekly reset on my characters but that's about it. It needs more content honestly. More things to do, even as small as open world villages to trade stuff in. It's like each planet is just a bland playground to shoot stuff and hold square on things.

Araragifeels 101d ago

Uganda Knuckle: Activision doesn't know the way.

Leeroyw101d ago

Agreed. I was so far down the Destiny rabbit hole it was unhealthy. Then when two came around it just seemed like a cash grab without trying anything new.
Good news is I now spend time with my family. And play other games.

Neonridr101d ago

I am playing less and less. I had logged well over 1000 hours in D1, but I don't see myself doing the same thing this time around. The way content is being drip fed is ridiculous now. I am so bored of the existing content and what do we have coming to us in the next few months? Crimson Days? yippee.. lol

fivoleka101d ago

Start working at home with Google! It’s by-far the best job I’ve had. Last Friday I got a brand new BMW since getting a check for $6474 this - 5 weeks past. I began this 6-months ago and immediately was bringing home at least $85 per hour.. Go this web and start your work.. Good luck.... http://bit.ly/2C5JZ3f

Sgt_Slaughter101d ago

Destiny and Destiny 2 have basically the same issues, and never fully fixed them. Destiny 3 and 4 and 5 and 6 and so on will have the same issues too. If you can't learn after two tries and many chances to fix things, it's not going to happen.

glenn1979101d ago

Bungie make a bad mistake so far by leaving Microsoft I think, the don't capture the same magic like the did wit HALO series, I never play DESTINY 1 or 2 and god let alone to spend money on there loot boxes

xX-oldboy-Xx101d ago

Halo was magic before MS brought it's exclusivity. MS had nothing to do it. And they were never owned, the contract expired.

OT: D2 just wasn't as fun as D1 when it came out. And I don't like community managers, game directors telling me what I should like. Dropping the crucible from 6 to 4 was huge mistake and no dedicated servers was another.

Lon3wolf101d ago

Never owned?

Microsoft acquired Bungie in 2000; the project it was working on was repurposed into a launch title for Microsoft's Xbox console, called Halo: Combat Evolved. Halo became the Xbox's "killer app", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC (Microsoft retained ownership of the Halo franchise IP).

On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios.

xX-oldboy-Xx101d ago

Halo was going to release on Apple OS, then MS swooped in took out the cheque book and took the easy route.

They continued with that mentality ever since, look how they are travelling now.

Krysis100d ago

If I'm not mistaken halo was originally a top down shooter until MS bought bungie at which time it became a FPS.

thorstein99d ago

Bungie was a huge name BEFORE MS bought them. They made amazing games that are still great today.

Then the Bungie Halo relationship started. Then they left realizing that other systems were making a ton of money they missed out on.

KillZallthebeast101d ago

It was a planned trilogy instead of a proper mmo build. They set out from the start to milk new game sales instead of free game updates like others do

Seraphim101d ago (Edited 101d ago )

yeah but... they scrapped the story line in D1 just a year before release. And now again with 2 they supposedly scrapped the story 16 months before release?

I know everyone harps on the story and I'm all for a good story but they thing Bungie doesn't understand is that everything does not have to be related to the story. Like in D1 how they removed strikes and made the play list smaller because those strikes were no longer related to the current seasons theme/story. rambles on for a week...

But you are most definitely right. Even if they would have planned this as a trilogy under the wings of a proper MMO build. Or even offering a full size expansion for $50 every year. MMOs such as WoW and FF bring out expansions (not DLC packs called expansions) every year or two. In this case Bungie could still charge nearly full price annually. Wait, they do, they just don't provide the same amount of content... but the MMO could work while allowing Bungie/Activision to release and publish a game annually while give gamers what we really want. A decent sized expansion with content to keep us engaged.

anyway for the past 2 years I've been saying they're best bet w/ D2 was to keep all current locations from D1 and add onto that. Perhaps taking some time to enhance them, mix some enemies up, etc. But come out with that base plus D2 loads a game with a sizable area to play in. One could argue to even keep some of the more popular strikes from D1 and/or revamp them. D2 came out just as D1. Not nearly the content for a $60 game and to make matters worse Bungie forgot to incorporate all the great tweaks and ideas that eventually made D1 (despite the lack of content) such a better game between launch and year 3.

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