1UP: Halo 3: Recon Developer Interview

1UP writes: "Now that Microsoft and Bungie have officially unveiled Halo 3: Recon, there's been a lot of questions and concerns floating around. How big is it? Is it a squad-based shooter? What else is new? We had a chance to catch up with Brian Jarrard (community and PR director for Bungie) and former 1UP news editor Luke Smith (writer) and chat a bit about Recon (well, the stuff they can talk about, at least).

While Smith and Jarrard still do a pretty good job of keeping Recon details close to the vest, if you get nothing else out of this interview, you can at least see how well Smith picks apart our suggestion to bring back the scoped pistol from the original Halo.

1UP: Can you talk a little about the naming strategy? On one hand, you've built up a sort of branding with the Recon Armor in Halo 3 multiplayer. But then, you've already seen the jokes and theories that Halo 3: Recon is going to be a squad-based shooter in the vein of Ghost Recon: Advanced Warfighter....

Luke Smith: You're correct with the first assumption; I think we've captured a lot of mindshare with the term "Recon" just on the account of Bungie-specific armor. And because the project is an expansion project, we felt like it made doubly good sense for the Recon name to be used [not only] as something that the fans already can associate with but also something they're going to associate with Halo 3. It serves that purpose. And the second purpose is what Brian has said before: reconnaissance. You even get a little hint of that in the teaser trailer, where you see this ODST [Orbital Drop Shock Trooper] looking out at a small Brute pack and then staying in the shadows, investigating the situation. What did happen on New Mombasa? There's a bunch of questions that the teaser trailer asks that won't be answered until the game comes out."

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