Why Halo's Multiplayer Almost Didn't Make It - Gamasutra Interview

Gamasutra recently caught up with multiplayer designer Hardy LeBel, half of the two-man team that brought the mode back from the brink. After Halo 2, LeBel went on to head up Zipper Interactive's SOCOM: U.S. Navy SEALs franchise -- itself a multiplayer staple on Sony's PlayStation 2 -- and now serves as multiplayer lead on Far Cry 2. In this retrospective interview, he recalls his Bungie days and comments on the various design approaches available to multiplayer developers.

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