GameSpot TGS 2008: Halo Wars Campaign Impressions

GameSpot writes: "New information on Ensemble's upcoming real-time strategy game set in the Halo universe has been steadily trickling out for some time now. For the first time on Thursday, however, we were able to see our first glimpses of Halo Wars' campaign. And this is definitely a Halo game, from the familiar theme music we heard to the game menus, which were pure Halo 3. In fact, as producer Graeme Devine told us during our question-and-answer period at the New Otani hotel in Makuhari, Ensemble Studios wants to get RTS veterans playing a Halo game--and Halo fans playing an RTS. If anything, Halo Wars clearly nails the look and feel of the universe, right down to the cries of Covenant grunts and the vibrant color scheme.

Even the cinematics follow suit. We saw an opening cutscene that introduced us to Captain Cutter and Serena aboard the Spirit of Fire spacecraft, preparing for a mission on the planet of Harvest. A mysterious relic resides there, and it appears that the Covenant will go to any lengths to keep that relic out of the UNSC's hands--even destroying the planet itself. A Hierarch himself demands sacrifice at any cost, and the close-up of an Elite's sneering mug reinforces the point. As you may already know, the game takes place 20 years prior to the events of Halo: Combat Evolved, and according to Devine, there are no crossover characters between Halo wars and its first-person shooter brethren. However, the game is true to Halo canon, though most of the issues that the developer has had to resolve are practical ones rather than continuity issues relating to known characters."

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