Carl Williams writes, "Wolfenstein 3D released in 1992 to an unsuspecting PC gaming populace which quickly lapped it up, launching id Software into the stratosphere with gamers. Three years later id Software would release the source code for Wolfenstein 3D which opened gamers using it to do new things. They released the source code to the follow-up title, Doom, eventually which fans ported to platforms that id Software would probably never have thought, including the Nintendo NES, E-Ink screen devices, even a giant billboard. Now we have more news on another port by fans, this time Wolfenstein 3D on the Commodore 64 computer. For some reason, Wolfenstein 3D never enjoyed that level of porting interest from fans."
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.
This week on the Game Deflators Podcast, John is joined by Darren of 32 Bit Library and the Pixels and Polygons podcast, as they discuss the topic of Microsoft seeking redemption in 2024, security measures parents still aren’t taking for digital wallets, and the new most iconic video game character according to a recent BAFTA poll.
Capping off the episode, the guys review the City of Lost Children for the PS1. A unique and relatively unknown title, do the games graphics dystopian world blur the lines between good and bad?
why...
I played the original Wolfenstein on my Commodore 64 when I was a kid. The 2D version, before they made it 3D. Mine had a monochrome monitor and no hard drive - I ran everything off of 5.25 floppy discs.
I can't believe they got the 3D version working on C64. That's some hardcore optimization. Part of me wonders if they got it working in an emulator, rather than on an actual C64.
* It's not a stock C64. They upgraded it's CPU and RAM. Can that even still be called a Commodore 64?
Why even do this? I haven't touched a C64 since I was in junior high. When 186mhz IBM computers were high tech!
what a crappy way to spend one‘s free time