120°

Wolfenstein 3D for Commodore 64 Updated

Carl Williams writes, "Wolfenstein 3D released in 1992 to an unsuspecting PC gaming populace which quickly lapped it up, launching id Software into the stratosphere with gamers. Three years later id Software would release the source code for Wolfenstein 3D which opened gamers using it to do new things. They released the source code to the follow-up title, Doom, eventually which fans ported to platforms that id Software would probably never have thought, including the Nintendo NES, E-Ink screen devices, even a giant billboard. Now we have more news on another port by fans, this time Wolfenstein 3D on the Commodore 64 computer. For some reason, Wolfenstein 3D never enjoyed that level of porting interest from fans."

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retrogamingmagazine.com
Aenea2301d ago

Because they can. For some people it's just fun to try to do silly impossible things on computers. I can totally understand how they felt when they finished this!

Will it get many uses? Of course not but that's not why they did it, they did it to prove to others and/or themselves that they could.

iofhua2301d ago

I played the original Wolfenstein on my Commodore 64 when I was a kid. The 2D version, before they made it 3D. Mine had a monochrome monitor and no hard drive - I ran everything off of 5.25 floppy discs.

I can't believe they got the 3D version working on C64. That's some hardcore optimization. Part of me wonders if they got it working in an emulator, rather than on an actual C64.

* It's not a stock C64. They upgraded it's CPU and RAM. Can that even still be called a Commodore 64?

triverse2301d ago

Well, it is runnable on the Vice emulator which unless I am mistaken is pretty close emulation for the computer. I am interested in how this would run on a stock C64. Like is the better CPU and RAM simply handling throwing the animation at sound at the stock CPU by pre-rendering it and just letting the main CPU display it.? What would the frame rate be with just the stock system running it all?

kingjames182301d ago

Why even do this? I haven't touched a C64 since I was in junior high. When 186mhz IBM computers were high tech!

triverse2301d ago

Because fans can. The source code was released and fans took up the challenge to do it. There is a very large and active group of gamers still rocking the C64. Have you seen Sam's Journey on the C64? It just released and it blows away a lot of 8-Bit Nintendo games with animation and graphics that are often better than early Sega Genesis and Turbo Grafx-16 games.

chris2352301d ago

what a crappy way to spend one‘s free time

Aenea2301d ago

It's a mental challenge to do this, it's really not that hard to understand!

triverse2301d ago

A crappy way to spend time to you may have been the time of their lives when this was done. They accomplished what many would say was impossible.

I don't see it as a waste of time. To each their own though.

130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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retronews.com
Snookies128d ago (Edited 8d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk777d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator7d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow9d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle8d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic8d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

The Game Deflators E281 | Mario Has Been Dethroned as Most Iconic + City of Lost Children PS1 Review

This week on the Game Deflators Podcast, John is joined by Darren of 32 Bit Library and the Pixels and Polygons podcast, as they discuss the topic of Microsoft seeking redemption in 2024, security measures parents still aren’t taking for digital wallets, and the new most iconic video game character according to a recent BAFTA poll.
Capping off the episode, the guys review the City of Lost Children for the PS1. A unique and relatively unknown title, do the games graphics dystopian world blur the lines between good and bad?

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thegamedeflators.com