Pure PlayStation: Now don’t fret. I know you all were awaiting my Game of the Year article since I was the only one here brave enough to stand up to Pure PlayStation’s tyrannical editor, Chris Harding, and his hate for Horizon: Zero Dawn. I took the fight to my opinion piece articles as well as his own Game of the Year article, which you should go and read. Not only will you see his viewpoint is showing signs of ludicrousness, but the fires of rebellion are taking flight in the comments! The war will never be over until he recants his sins towards the beautiful goddess that is Guerrilla’s masterpiece. Stand tall brothers and sisters and we will win! However, you want to know more about the man leading this resistance and his gaming experiences in 2017. After all, how can you get behind me unless you read a cliché top ten article detailing the hierarchy of what I really enjoyed this past year. The results below may surprise you though – Aloy we love you – or not.
With the details we now have in terms of features and pricing, I don't think there are any significant concerns remaining - just that perhaps that the term 'remastered' in the title is a little misplaced. Essentially, what we're dealing with here is broadly equivalent to a release along the lines of Death Stranding: Director's Cut. It's the original game with a dash of extra content and additional visual modes that tap into the power of PlayStation 5.
Bloodborne, Infamous, Killzone, Resistance, Puppeteer, Jak and Daxter etc are all better choices
Even a full on remake of Drakes Fortune I’d take
Well I want a Horizon Zero Dawn remaster especially if it's an upgrade to Forbidden West Graphics and Animation.
Nope. But HD remasters are an easy cash grab that the masses shovel cash for because while they complain about remakes, they still buy them
My thoughts on this is do we need Richard Leadbetter's or Digital Foundry's opinion on anything........ever? I know I don't they do nothing for me and never have.
In the video game industry, where visual design and game mechanics typically grab the limelight, the significance of music in enhancing the overall gaming experience is often underestimated. Music can be a key component in the player’s emotional connection with a game. It amplifies emotional impact, heightens tension, and can be a powerful driver of narrative. We’ve had the chance to speak to Joris de Man, a renowned Dutch composer best known for his work on the Killzone series, Horizon: Zero Dawn, and its sequel Horizon: Forbidden West. During the Game Access conference in Brno, we talked about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
Joris seems like a great guy. I spoke to him briefly once about how much I loved his music and he was really friendly/humble.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.