David Houghton of GamesRadar writes:
"In the beginning, there was the videogame. And lo, it was basic and a bit crap. Technology was meek and primitive, and game design was abstract and a bit weird, dictated as much by what the technology could pull off as conscious design decisions. But being unused to such wonders back then, we were regardless impressed by the sight of a few coloured boxes shifting around a screen. It was our first taste of gameplay, damnit, and we loved it.
But as human beings bound by the linear flow of time, we find ourselves - consciously or unconsciously - obsessed with narrative. We have to view every aspect of our lives as part of an ongoing flow of causality and thus, we have to make everything a part of a story. So naturally, we demanded stories of our videogames."