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The Escapist Preview - Prince of Persia

Susan Arendt writes:

"I had to wait more than an hour to play through a demo of Ubisoft's Prince of Persia for the Xbox 360, but I'm glad I did. My time with the game was brief, but it was enough to restore my confidence in the franchise.

I was dropped into the middle of a level that conveniently had all of the typical kinds of obstacles that you might expect from the Prince of Persia series: cliffs, ledges, high walls, narrow beams. My Prince was soon swinging, shimmying, climbing, leaping and wall running, all with his trademark fluid grace. The Prince also has a special gauntlet that allows him to dig into and slide down walls, which can be handy when you need to drop, but don't much feel like breaking every bone in your body."

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escapistmagazine.com
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