L.B. Jeffries writes:
"The game design is that of a 2D platformer with RPG elements that lets you tweak the game to how you like to play. You move through each level collecting nano points that you use to level up at various stations scattered throughout the map. Depending on which stats you boost, you can hack, kick, or shoot your way through multiple paths to the exit. Remar explains in an e-mail, "It's basically System Shock 2 in 2D, with inspirations from Another World, Alien 3, Blackthorne, Deus Ex, etc.""