Square Enix released a lovely story trailer for its upcoming fighting game for PS4 Dissidia Final Fantasy NT, celebrating Jump Festa.
Dissidia Final Fantasy NT offered plenty of fan service, but in other aspects it was incredibly superficial.
The things I liked the most in PSP Dissidia was the RPG elements, and even though the plot fell into the "Square trap" by being too convoluted, I really liked seeing those characters from different games interacting with each other. I didn't hate the battle system, but it was not my favorite aspect either.
Then, in Dissidia NT, they threw away everything I liked about the series, and focused on the battles. And they made it even more chaotic by making it 3 vs 3. Tried playing it in an arcade here in Japan and even tried the free PC version, but I really couldn't care about it.
I liked being able to customize our fighters with a variety of their iconic moves. The grind was awesome and the environments were so interactive. The music was great. Dissidia NT removed so much of what made dissidia, dissidia, and It just left long time fans of the series (who have been quite vocal about wanting a console iteration) massively disappointed.
They made it to arcade like and not enough customisation like the previous games but a part of me thinks the reason they stopped development is because they plan to create an NT 2 for PS5.
I know i'm the only one but i find those Dissidia unplayable. Maybe i'm too used to SF, Tekken and thos (i know they're different but we're talking about fighting games). Even the many DragonBall games were more enjoyable for me, the bad ones too :P
Today Square Enix announced the end of active development for its fighting game Dissidia Final Fantasy NT and its arcade counterpart Dissidia Final Fantasy.
Today Square Enix revealed new costumes and weapons coming to Dissidia Final Fantasy NT and its arcade counterpart Dissidia Final Fantasy.
There really should be more villains in this. Like how dafuq have Gabranth & Gilgamesh not even been added when their veteran villains
Rejoice people. After his first trip down the angst mines for Kingdom Hearts in 2002 where he was given dialogue written for Vincent and remaining as such in titles like Advent Children & the first two Dissidia titles, Cloud is gradually being readjusted to be closer to his original game personality in modern media.
After Super Smash Bros. 4 went back to his classic power-set and gives him quotes and poses emphasising his inferiority superiority complex, Dissidia Final Fantasy NT had the developers hyping up that Cloud would have "a positive personality" in the game, with trailers showing him smiling while fighting, despite him having been a perpetual angster ever since his original appearance. The way he busts Bartz’ chops in this trailer hopes this incarnation of Cloud stays for all his future appearances.