Polygon: "I’ve spent so much time watching people use “lore” as reason to forgive uninspired writing or character design that I was unprepared for Horizon Zero Dawn to invert the familiar formula. It’s the only time I’ve ever seen a fantastical story that set up “implausible” diversity and then followed through with an explanation."
With the details we now have in terms of features and pricing, I don't think there are any significant concerns remaining - just that perhaps that the term 'remastered' in the title is a little misplaced. Essentially, what we're dealing with here is broadly equivalent to a release along the lines of Death Stranding: Director's Cut. It's the original game with a dash of extra content and additional visual modes that tap into the power of PlayStation 5.
Bloodborne, Infamous, Killzone, Resistance, Puppeteer, Jak and Daxter etc are all better choices
Even a full on remake of Drakes Fortune I’d take
Well I want a Horizon Zero Dawn remaster especially if it's an upgrade to Forbidden West Graphics and Animation.
Nope. But HD remasters are an easy cash grab that the masses shovel cash for because while they complain about remakes, they still buy them
My thoughts on this is do we need Richard Leadbetter's or Digital Foundry's opinion on anything........ever? I know I don't they do nothing for me and never have.
In the video game industry, where visual design and game mechanics typically grab the limelight, the significance of music in enhancing the overall gaming experience is often underestimated. Music can be a key component in the player’s emotional connection with a game. It amplifies emotional impact, heightens tension, and can be a powerful driver of narrative. We’ve had the chance to speak to Joris de Man, a renowned Dutch composer best known for his work on the Killzone series, Horizon: Zero Dawn, and its sequel Horizon: Forbidden West. During the Game Access conference in Brno, we talked about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
Joris seems like a great guy. I spoke to him briefly once about how much I loved his music and he was really friendly/humble.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
GG put so much effort into making the lore and universe as authentic as possible. Even as someone in the science field myself, I was often blown away by how far they went to make the scientific research logs as believable as possible. Something that many reviewers strangely didn’t point out.
The level of detail that went into the lore, characters, cultures and narrative is top notch!
It's rare for a brand new IP to feel so fleshed out and established. It still blows me away that a studio that specialized in FPS delivered such a compelling open world action RPG!
Another laughably bad SJW piece by a failing website.
The Witcher is based on folklore around the European nations in medieval times.
Wars of the Roses is an actual documented history war between two royal houses in Northern England.
Horizon is great, I love it, stop putting bullshit agendas into entertainment. Let creative minds dictate what they want from their creations. Make your own massively impressive fantasy world if it's that important to you ffs!
This is a Polygon article which means it’s mandatory to take it with a grain of salt.
You can tell when playing the game the developers were obviously pushing the diversity angle. The thing is, the game is actually good and it can get away with forced diversity. If you make a bad game, it sticks out like a sore thumb.