Are Digital Downloads A Cost-Effective Game Solution?

Ben Dutka of writes:

The situation is simple: there are about twelve million games coming out between now and the end of the year, and with the slumping economy, fewer people have extra money to spend on leisure hobbies. Analysts have already talked about the "cocooning effect" - as have we - which means the economic lag won't hurt the industry (it could actually help it, really), but shouldn't we be looking at more cost-effective gaming experiences?

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