Notice how many games are using dynamic resolution scaling and/or TAA these days? Assassin's Creed Origins, Call of Duty WW2, Star Wars Battlefront 2, Wolfenstein 2... it's virtually every major release. This has profound implications for next-gen back-compat, as Xbox One X has already demonstrated in this console generation. Today's games are being built to scale across a range of hardware - and that could possibly extend to the consoles of tomorrow. Rich explains all.