GameSpot writes: "LocoRoco managed to snag a lot of people's hearts with its charming look and catchy music, but it didn't necessarily do the same with everyone's attention span given its fairly one-dimensional gameplay. Now Sony Japan is looking to take LocoRoco's fun aesthetic and build on it with the forthcoming sequel, LocoRoco 2. Game designer Tsutomu Kouno led a demo earlier today at the Tokyo Game Show where talked about some of the ways he and his team will be adding to LocoRoco's gameplay and overall charm.
One of the ways Sony Japan will be adding to the game's depth is by giving you the ability to pick up new moves and platforming techniques as the game progresses. One of the examples displayed was a new swinging ability. You can bite onto a piece of grass or a vine using your LocoRoco's mouth, then swing from one platform to another when the regular old jumping command just won't cut it. Another example is swimming through underwater stages; your chubby little LocoRoco will eventually sink to the bottom if left alone, so you need to hit the jump button to help him buoy himself along through the water."