EA, linear games have just called to say stop undermining their value and the players who play them! Have EA lost their understanding of their fanbase?
I am not sure they are undervaluing them. I can see it from their viewpoint. Linear Story based games tend to cost a lot of money to make and at the same time are hard to monetize. Industry as a whole is kind of moving away from linear games. What linear games did we have this year? Wolfenstein... and I can't think of any others.
Hard to monetize... just make a good game and it will sell. But yeah, it's easier to just make a multiplayer game and cram it full of microtransactions, while calling it a 'service' to gamers.
That's the disconnect between gamer and business though sadly. Just making a great game and it selling well isn't enough for the big publishers anymore, they want people to keep coming back for more. If you have say 100,000 people logging onto your game daily, why wouldn't you want them to have options in terms of spending even more money when they are invested in the experience? Sadly that's the logic of publishers today. Fortunately we still have great experiences outside of the bigger names, Persona 5 and Nier Automata being great examples of great games that sold well because they were just that good.
They've gotta pay those CEOs fat salaries somehow right? Service my ass. They don't even care about games. It's sad really, because our industry has grown so much and come so far now and see it being taken advantage of by these huge publishers dangling blank checks and empty promises.
Then what ? It’s like you and other are losing faith of it. Not because the fact, it’s more like disrespecting the traditional gaming. I get it that game Industry have to move on, but they should have carry the legacy and be more idealistic and be more respectful. EA disrespect the traditional gaming and consumer at a whole. I don’t know why you defend them because EA done way worse than any publishers. Edit : People need to be realistic but also be idealistic. Take more risks.
Just being real. I still enjoy linear games, but I have to admit it is getting much harder to shell out 60 dollars for a game that will hold my attention for 3 to 5 days. I guess similar to ea I am having issues justifying the costs, value of the model.
“Being real” ? How about being ideal for once ?
The Lost Legacy which is GOTY quality. Might not of played it though since it wasn't in 4K and therefore a weaker experience considering your past posts.
It was a DLC, it wasn't a full game. But it does show that there might be ways to monetize that could work for Linear Games. Not sure how well it sold vs the cost.
@ maybelovehate Ignorance is bliss. Its a full game and it took me almost 11 hrs to experience my first play through.
@ maybelovehate: it was a standalone expansion, and in terms of length, about the same as the first Uncharted game, but at a discounted price since launch.
@maybelovehater Chapter 9 is enough to prove you have no idea what you are talking about.
Senua: Hellblade not only dispels the tired tripe of no audiences for single-player linear games but the need of having ludicrious amounts of money in their budget to look beautiful to boot. The problem is items is that were once free factors to add replayability (for the few that doesn't deliver a great experience worth diving into again) such as cheats and unlockables are now used as extra charges. Game companies such as EA have the notion of putting lizard poop in an otherwise great PB and J sandwich then when customers choose not to partake, their logic records that PB and J are obsolete.
Hellblade did awesome for an indie game, but it didn't sell close to the numbers that EA is after. I wasn't as big of a fan of it as many were, but maybe that is the future for Linear Story games. Indie passion projects.
-looks at Detroit: Beyond Human- If you say so........
@ maybelovehate: the point is that as a linear game with a smaller budget, it was still profitable. It proves that not every game needs a huge and bloated budget, you can make smaller experiences as well and sell them at a lower price, like they did with Hellblade.
Wolfenstein, Dishonored, Life is Strange, Uncharted, The Evil Within.. I could go on and on because it's all I mostly play..
I play a lot of games, and I was skimming through all my games yestersay after getting my Pro back from the workshop. And believe it or not, but the majority of games that I own are exclusively linear/open world single players. I rarely play online on PS4. Destiny didn’t do it for me. Uncharted MP was good. Only games I play online these days are either CSGO or World of Warcraft on my computer. My absolute favourite type of games are linear, story driven games. I think many others feel the same way as I do.
There are plenty of people that still enjoy linear/SP games. It's just that these companies want to chase after the market which can have an ongoing revenue stream, which is less risky as it's cheaper to develop for.
Full price games should'nt need to be 'monetised' fgs.
but than how would they add another space onto their mansions? how would they pay for their private jets? excuse me their other private jet.
This has to be the most stupidest comment I have ever seen. Are you from EA?
Haha - you could be one of the biggest failures on here. Some might say that you could actually be THE biggest loser on here. No joke, you fucking degenerate hole. Go buy some EA stock, you fucking gimp. All you ever do is go against what gaming actually needs. You make excuses and write about it in the way a snake makes friends... In other words, you are a shady loser. Edit: I know I'm gonna get banned, so here's a link on how to make $5,780 a month just by creating digital boxes filled with garbage.
What about quantum break? That game was amazing yet everyone shit on it because it was too linear.
'and at the same time are hard to monetize.' Fuck off.
Multiplayer games make more money, but that doesn't mean there isn't a market for single player games. Closing down Visceral was a bad decision.
They don't always. Look at Lawbreakers, Battleborn, Evolve for example.
Multiplayer games make more money on a more consistent basis than Single player games. For every 1 single player success, there's like 3 multiplayer successes. For mp its less complicated. As long as the gameplay is solid and the graphics are acceptable, it has the possibility of being a hit. For sp, you need to hit many notes. Story, dialogue, lore, characters, all on top of having great graphics and good gameplay.
Both of you are 100% correct.
@Lennoxb63 so many disagrees
I remember when they put microtransactions into Dead Space 3...a linear game. Shame they're throwing the baby out with the bathwater here.
I enjoyed Dead Space 3 but I'll even admit they made a ton of mistakes on that game. The worst to me was the gun crafting system. Did not like that at all. Then the real ending being behind paid dlc. Lastly the fact that there were 3 story missions that required co-op.
Linear games are fine. Always will be. EA just lost the ability to make a good one and made up a reason to be lazy with microtransactions since it's easy money.
Maximizing profit with the least amount of effort required is what EA stands for and lootboxes fit those ideals perfectly for them. We already know what to do to change those ideals
I don't really care if they want to do that. Just means I won't buy those products which means I won't get into the MT. I will speak out against such things though, because I've watched the slippery slope that I talked about over a decade ago become a lot worse than I ever thought it would be. But, I'd prefer if EA would stop talking sh*t about linear or SP games. If they don't want to cater to the market, that's fine. It's their investment money. But I'm tired of this narrative that EA has been trying to spin since last gen that tries to make it seem like traditional gaming enjoyed by millions is somehow less important than the boom of MP gaming that we've seen since then. What's screwed up is that the boom of MP didn't diminish the SP sales, and as a whole, SP games have seen an increase in sales overall since gaming software as a whole has gone up since last gen. When EA talks about this stuff, it's always trying to push a narrative, or try to instill confidence in the investors. It's never about any actual imperical data that suggests that SP gaming is on the decline, or that people don't care about them anymore. This notion that SP is on the way out in place of MP is just not true, and likely won't ever be true. Gaming is just filled with too many introverts, and there are just way too many people that enjoy a good game with a good story to make the market disappear without an effort by the industry to just not make them anymore. But if some publishers leave, it just means those that actually care about making such games will just sell more, because there will be less competition. I'd rather something like Nier sell more over EA's latest attempt with Mass Effect, which sold on it's name(although still failed commercially), and EA can go make their next MP game while Square Enix reaps the benefits of providing for various markets that exist.
It's waste of time preach to EA about anything. It will take a purge of management in order for anything to change. Besides their are tons of other companies willing to deliver in what they consider "worthless" The only time I really give concern is when they buy other developers..............
They purged management a few years ago, and they've only gotten worse. The problem is that their management is so focused on maximizing profits, and not so much about the improvement of gaming as a whole. It's rather funny, because when the latest guy came in, he said he wanted to get rid of this perception that EA was a anti-consumer company that was trying to always fleece the consumer and released broken, incomplete games. Obviously, he either didn't mean it, or changed his mind along the way.
Dear EA: Stop being a bunch of d-bags. MP games, SP games, there are different types of games for different tastes. Gosh, some people like NFL, NHL, MLS, NBA, MLB,... different strokes for different folks.
EA... WORST company of 2017 wen you look WORST games of 2017 ea games takes the top spots. I am scared that Anthem will be the biggest flop in the recent gaming history
Time effort Cost Online Cheap Micro transactions Loot boxes Doesn't take long to make GTA online clear example of 800 million dollars from online so why spend time and effort on story driven content. But gta is a bad example since R* atleast gave us a lot of single player content I want to ask a simple question to fellow gamers: would you have a great game in March compared to buying one on October? When will publ8shers use the whole calender instead of pushing all their games at the same time 2 examples Totanfall 2 would have done great in March or April instead of sandwiched between BF1 and COD Recent example is wolfenstein if that game was release in July or August it would have had all the attention on it or even early part of next year
GTA Day one sales revenue with no MP mode included = 672 million. game sale revenue to date likely at least double that. While GTA is a bad example to cite the norm, it shows that SP games can sell. Not to discredit your point though, because you are right as a general rule there is a lot money to make in MP games.
That's why I was using GTA atleast rockstar gave enough content and the game has sold over 85 million so far EA on the other hand delivers a 6 hour story with mt
Just baffled people still give their money to these s**t turds. Plenty of morons in the world for turdboxes like EA to bend over and "service" I guess. LOL
Because they suck at making SP games they say this. Because they can't rip off gamers more in SP games they say this. EA should really STFU.
Also: Game Reviewers.....also stop undervaluing linear experiences in your reviews. Linear is used as an insult in games media. I actually don't blame EA for this as much. They have been heavily influenced.
Gamers need to stop being so cheap. I get it, we all love a good sale but if you truly want to support a game or a team then please buy a game on day 1. Let developers that don’t want to update the same game for 6 years with Knick knack MTs that they can sustain their studio with solid single player experiences. Many big names are leaving 200 man assembly line studios and starting smaller, more affordable and innovative teams. If you don’t support them they will go right back. Like respawn jumping back into EAs arms after their solid game failed to deliver numbers.
Why are people so hell bent on having EA making linear games. There are piles of other linear games to play.
Don't bother. They aren't home, and even if they were they are inside laughing at all of this. THEY DON'T CARE.
I say this in every article now EA NEEDS TO DIE if this publisher was to crash because of their disgusting tactics it would send a message to other publishers, we need a full on boycott they aren't going to change unless we keep on pushing we literally have to break them otherwise they'll keep spewing lies like "consumers just don't want linear experiences anymore" but apparently we want lootboxes even though we've been shouting nonstop "STOP THE LOOTBOXES"
Go read the financials. I think the investors are pretty happy. http://investor.ea.com/fina...
I'm sure they were until the value of EA dropped 3 billion dollars in a week. While it'll likely go back up over time, it won't be immediate. If EA is going to struggle monetizing their games in the future, then it puts potential revenues in doubt, which makes it so the stocks don't go up regardless of if its actually making money. Sometime the value of a company isn't always how much they actually make.
I play mostly single player games so I don't mine the linearity as much, but I do expect as games becomes more demanding that companies like ea will keep looking for ways to monetize and I don't fault them but they need to be fair and stop shortening single payer portion of games. I'm willing to pay the 80$ if I'm not beating a game in under 10hrs
That's the thing though they want to act as if single player gaming is dead and move to all online based gaming while keeping a full price fee and having the game so riddled with micro-transactions and loot boxes you can't progress without them unless you have no life outside of gaming. hell they already have deluxe editions of games so people are paying premium+ prices it's just they want it to be endless and their willing to break immersion and ruin game play to get that endless goal why make you pay 80 when I can have a deluxe edition that has you pay 80 and still have loot boxes,dlc,season passes,mts
I remember when it was the gamers saying they wouldn't buy a game if it didn't have multiplayer. That single player was dead. Reap what you sow. They are catering to you.
EA lost all understanding a long time ago, and it's not all about open world MP gaming. Like myself there's plenty of gamers who want the single player experience. Games like SOTC offer such an amazing experience that online play can't come close to. Gamers want different experiences it's called choice, I personally don't like playing online, EA lost my money a long time ago, and other companies.
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