James chats with renowned AI developer Jeff Orkin about his ideas and philosophies behind the award-winning AI he built in the Monolith Productions/Sierra classic First Encounter Assault Recon, or F.E.A.R
When I think of good AI I still think of F.E.A.R. Such a great game. I like the talk of the future as well. Thats it’s going to be more dynamic storytelling. Your buddy AI is going to impact the story dynamically and such. Good article and interview. Dude definitely deserves some love for fear.
Played through F.E.A.R this year, still plays absolutely brilliantly.
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