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The Designer's Notebook: Bad Design No Twinkie IX

When Ernest Adams wrote the first Bad Game Designer, No Twinkie column over 10 years ago, he thought of it as nothing more than a personal list of gripes -- published today, forgotten tomorrow. He didn't expect so many people to take it seriously, and to be so eager to offer examples of their own.

After last year's column he got a flood of new suggestions from frustrated players and developers, so here are nine new Twinkie Denial Conditions for the ninth installment of Bad Game Designer, No Twinkie!

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gamasutra.com
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