600°

Hellblade Final Dev Diary – The Launch

Fran Mead writes: " It is 3 months since the launch of Hellblade: Senua’s Sacrifice and today we are happy to be sharing the final development diary in our 30 video series. In the diary we discuss how the Independent AAA model has turned from experiment into proven model, detailing key numbers from Hellblade’s launch:

* Over 75k pre-orders across PC and PS4 before launch.
* 250K units sold in the first week at $29.99.
* Over $13m in revenue generated in 3 months.
* 500k units sold in 3 months, which puts the project beyond breakeven and into profit. Our prediction was to be at this point in 6 months from release.
* Development took 3 years and with an average team size of 20.
* Game sold as digital-only."

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hellblade.com
UltraNova2339d ago

They can add 1 more, I'm buying it finally.

NewMonday2339d ago (Edited 2339d ago )

a publisher would have taken 4 million of that, but since its self published it all goes to devs.

4 million can pay 40 developers a full years work, this is not small

DarXyde2339d ago

Just be aware that the game is an acquired taste.

I personally didn't care for it as a game, but I thought it did a fascinating job of exploring mental illness. If you play the way it's recommended (using binaural headphones), you will begin to feel yourself going slightly mad. It's genuinely interesting. Gameplay is polished and it runs very well, but I don't know. It just wasn't my cup of tea.

So, in short you may or may not really like the gameplay, but the way it explores mental illness is intriguing and at times scary.

My two cents.

UltraNova2339d ago

Darxyde

I will be playing it with my 7.1 surround TXH/Dolby certified heatset thanks.

DarXyde2339d ago

Then I'd say it promises to be quite an experience.

Enjoy, mate.

BLow2339d ago

Yes I almost forgot about the game. I was waiting until I got my new TV. Now I need to pick this one up. Love Ninja Theory games.

Babadook72339d ago (Edited 2339d ago )

Great game. So sales are split evenly pc and PS4

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Obscure_Observer2339d ago (Edited 2339d ago )

So it only sell 250k on Playstation 4 after 3 months? So much for "we care for single player games". Gamers should put their money where their mouth is. Congrats to Ninja Theory, though. Hellblade is a great game which deserves more recognition.

I´m sure they will get their GOTY prize this year.

MrVux0002339d ago

Have you considered that game being digital only might be a deal breaker for some people?

I for one prefer buying retail game versions rather than digital, as do a great number of people on both Playstation and Xbox.

P_Bomb2339d ago

@obscure
I platinumed it. What more d’ya want?

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Damthatsword2339d ago

This game wasn't meant to sell that much to begin with. Did you suddenly forget the many single player games this year that sold millions upon millions? Let's be real man.

moegooner882339d ago

Game also sold 250k on Steam, which has double the install base of PS4. A testimony to how well PS4 owners support SP games. Thanks for proving this with your comment.

UCForce2339d ago (Edited 2339d ago )

The thing is that you are blinded about this. Ninja Theory never think their game to be sold that a lot in first place. But 500.000 units are still a lot for NT. Horizon Zero Dawn sold about 2.6 million units alone. Hellblade is digital only, so I do hope they will have physical release. One more thing, 250.000 PC + 250.000 PS4 = 500.000 units.

Obscure_Observer2339d ago

@UCForce

"Horizon Zero Dawn sold about 2.6 million units alone."

That´s only retail.

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aaronaton2339d ago

I wanted Heavenly Sword II for starters.._

BLow2339d ago

This game didn't really get heavy marketing so this is fine. Way to downplay the news. This is great for a small studio.

DarXyde2339d ago

Did you see the commercial?

Me neither. Probably something to do with the limited exposure it got prior to release.

Sevir2339d ago

They are ahead of estimates by 3 months. I'd say we've done a pretty good job supporting them.. 3 months to profitability across two platforms.. they have paid back the investors who helped them fund this.

It probably didn't sell as much because people still give them crap for DmC... Even though that game is a thoroughly enjoyable and entertaining experience!

Just shows the AAA game space is make or break. That game is polished and well made, but a ravenous fanbase squandered any chance of them being trusted. Which is a shame because there were fans who said they'd never touch a Ninja Theory game after DmC.

Hellblade should sell more. And it will in time but it's just a shame people spite them for a game that's really good

Veneno2339d ago

You think you can go from trashing the game and then congratulating the dev in the same sentence? Screw you !

fenome2339d ago (Edited 2339d ago )

Half the total sales were on PS4, it was pretty split even, so I fail to see your point. Regardless, the developers are happy with it as they weren't expecting to sell that many copies for 6 months, let alone 3.

How about we just be happy for them without the bullshit?

I bought it, did you?

Edit:
Nevermind, I shouldn't even have wasted my breath you're just "concern" trolling.

WelkinCole2339d ago

You are a sad little person

notachance2339d ago

uh, that's exactly why many games steer clear from XB1

+ Show (14) more repliesLast reply 2339d ago
UCForce2339d ago

Well, that’s freaking good new.

Alexious2339d ago

Indeed. These developers were always underrated (yes, that includes DmC).

Diffraction_Fos2339d ago

I agree, except for the DmC part. They should never have touched it. They should've known something was amiss when Crapcom approached them with the concept of "surprise us, shock us". It wasn't going to go down well with consumers when the IP owners themselves don't even know what the hell they want to do with it.

FernDiggidy2339d ago

As a fan of DMC, I enjoyed DmC a ton. I don't understand the hate.

Damthatsword2339d ago (Edited 2339d ago )

Disagreed with the dmc part. I Found that game to be pretty bad in dmc standard.

TheOttomatic912339d ago (Edited 2339d ago )

@Alexious I thought DmC was trash not because the combat wasn't as good as the OG series but because it was clear NT were limited with what they could do with the story and characters.

Eidolon2339d ago (Edited 2339d ago )

I thought DmC: Devil May Cry was a good game, but maybe not a good DMC game, don't know if to hold them accountable, or Capcom.

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KaiPow2339d ago

What a well deserved win for the studio!

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70°

You can buy Hellblade for just $3 now in the new Xbox Spring Sale

Before Hellblade 2 launches on Xbox, the new Xbox Spring Sale means you can pick up the first Hellblade game for an extremely cheap price.

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theloadout.com
60°

5 Terrifying Games on Xbox Game Pass to Play This Halloween

Xbox Game Pass continues to bring quality titles for gamers no matter the genre, but this time we here at CGMagazine have compiled a list of spine-tingling titles to celebrate the spooky season with.

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cgmagonline.com
RavenWolfx176d ago

The Dead Space Remake gets added to GamePass 10/26, definitely worth playing through.

70°

I Hope Hellblade 2 Is As Impactful For Me As The Original

Senua's Sacrifice was a cathartic mental journey. Can the sequel do the same?

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dualshockers.com
Workshyskiver294d ago

Same, but I think it will be very hard to capture the magic of the first one. It hit so hard and I don't know if the same feeling can go across to a new game.

z2g294d ago (Edited 294d ago )

I like to keep my expectations low for pretty much everything. if you put too much hope on an upcoming release, you will almost surely always be disappointed. It's not different than overhyping a game publicly, just internally.

That being said, I am looking forward to this title and seeing more. What I've seen so far surely looks extremely impressive, and intriguing, but that's all the more reason I don't wanna put too much energy into it til its closer to launch.