Smaller indie teams that want to make that step up in production values can adopt this kind of model.
Pocketpair, the developer behind Palworld, has said that the studio plans to remain a small independent game developer.
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
No need microtransaction in AAA games. Horizon Zero Dawn can prove that a 60$ game and 20$ Expansion pack can be profitable enough. Hellblade can prove that you can earn enough money by start a small project.
Edit : Major publishers like EA only use microtransaction to keep money for themselves. They only give the developers revenue just little or middle. They are not giving a damn about passion and risk. I'm tired all of this greedy and corruption.
No-one was ever doubting that, its the greedy anti consumer business practices that was going to die. and before the apologist come in here and try and skew this
I understand they have to make money and there are ways about doing this, like senua did not every game has to be a run away success also not every game has to be AAA with big budget. even if they don't learn and keep continue on this path it is not sustainable something will have to take weather is most gamers walking away from AAA games or worse.
Hellblade: Senua’s Sacrifice is this exact opposite business model that We Happy Few adopted
Every time there's an article saying how "we don't have enough cash" or development costs are too high I just think of Ninja Theory. They proved there are other ways to do things and that you can get great results. It sold very well and without having a bloated marketing budget it wasn't hard to make a profit. Also it shows if you make a quality product people will come.
Ah, Hellblade. A game I will gladly purchase once I have the time/money. It's opened up a market from its success, showing that games can have triple A quality, but be at a lower price for the length of what it offers. It creates a nice middle ground.
Horizon: Zero Dawn, along with the Witcher 3 (and there's other IP's) showcase what a AAA game can offer and what it's like when the devs/pubs respect the consumer, and in turn, the consumer respects/adores the pub/dev for what they've created.