OnlySP breaks down how Visceral Games used science, environment, and the character of Isaac to make Dead Space such a memorable horror experience.
I really liked Dead Space, even though it took some elements from Doom 3 (which I also liked) the game still sticks with me to this day. I feel bad for Amy and Visceral games, another studio destroyed by the EAmpire.
I really liked the engineering puzzles, and the fact that you are an engineer first and a necromorph slayer second. One of my favourite horror series, sad to see Visceral gone.
Never could get into these
So awesome. 3 wasn't bad, just lost its way because they ate trying to extend the appeal too more players.
Dead Space 1 will always be a masterpiece to me. Too bad it didn't have regenerating stasis power and curb stomping corpses for items from DS2 though.
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