AusGamers has reviewed Assassin's Creed Origins and writes:
"But heading back to the “synchronisation” point mentioned above, the last place the game tends to fall apart is in its future sections. I’m not going to spoil any narrative here, but Assassin’s Creed’s biggest design flaw is that it ever had the animus component at all. It’s largely detrimental to the experience and hamstrings narrative on a massive scale. Desmond’s story is still being played out here, a bit, but it just feels superfluous and unnecessary in the grand scheme of everything else the team has designed. It’s also obnoxious -- sniveling rule-breaking Americans over-exerting their penchant for ‘mischief’ in order to craft some sort of parallel good versus evil story to play out in the future, so that what you’re doing in the past makes some sort of ‘sense’. Except it already makes sense, and breaking our digital fourth wall with a fifth wall, which is more like a third wheel, really, is kind of nonsense in the end.
I get it, it has to happen because Petrice Désilets designed it that way, and maybe that’s his parting gift to the company he had such a publicised falling out with, but I wish the future in Assassin’s Creed never actually happened. The history side of the game is the game, and it’s all we’ve ever really needed; all we’ve ever really wanted."