There was a time when consoles used custom hardware, which games would eventually be optimized for, and push visuals far beyond people might have expected.
Pocketpair, the developer behind Palworld, has said that the studio plans to remain a small independent game developer.
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
The Xbox X fanboys are coming......
Why would it be? Developers were primarily making 360 games with that hardware in mind, so it was easy to push it to the limit.
Every XO game has to run on the base model. No dev is going to specifically make a game for the iterative XO X like they did with 360.
Okay interesting
Gears of War? Gears of War 3 looked way better than Gears of War 1, 360 had a lot room left in 2006 even after the original Gears.
Gears of war didn't push x360 to it's limits crysis 3 did on both x360 and ps3
Eurogamer
"Have the current-gen consoles finally reached their limits?"
Crytek's Crysis 3 is one of the most technically accomplished games of this generation, a visually spectacular piece of software that pushes graphical boundaries on all platforms. And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now"