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Obtuse Things in Games - Retro Edition

Phil writes, "Welcome to the third edition of SuperPhillip Central's ongoing look at moments in games both past and present which left many players dumbfounded on how to progress, what to do, where to go, and other less than intuitive means to move forward. Why, the solutions to these problematic points in games are practically obtuse! We're going fully retro with the theme this time on volume three with five more games that brought most players' progress to a brick wall."

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Miss_Weeboo53d ago

From word of mouth. At least back in the day. Gaming was a social thing back then. We talk each other, and there was always that one kid that knew everything about games and he had the answer: he knew that you have to just sit for a moment in the corner of the screen in Simon's Quest until the hurricane came and take you.