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Can Gran Turismo Ever be the Best Racing Game Again?

Gran Turismo took racing titles to the next level when Polyphony Digital released the original PlayStation title. It featured a higher level of detail and accuracy than had been seen before. If you were into simulation titles, it was undeniably the best racing game. Since then, we’ve seen other contenders compete with Gran Turismo for the crown. Microsoft’s Forza Motorsport is the biggest rival, and its more frequent release schedule has made it a mainstay in the racing genre. Meanwhile, other simulations such as Project CARS and Assetto Corsa have all popped up.

That’s why the question posed in this week’s Now Loading was “With Gran Turismo Sport releasing this week, will Gran Turismo ever be the face of simulation racing again?”

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Obscure_Observer57d ago (Edited 57d ago )

I think Yamauchi should leave Gran Turismo. This is the worst rated Gran Turismo on console ever and probably the only one to be released on a Playstation generation of consoles. All the previous generations have at least two Gran Turismo games released.

Honestly i don´t think Sony will continue to allow him to deliver a Gran Turismo game at every 5-6 years in development with unlimited resources. It´s time to Yamauchi-San to retire.

UCForce57d ago

True, but I don't think Kaz going to retire if I have to be honest. It's just my point of view.

57d ago
PhoenixUp57d ago

Something ain't right when you spend so many years developing a title in a franchise only for it not to be as critically acclaimed to necessitate the long development time.

Gran Turismo has a 96 Metascore.
Gran Turismo 2 has a 93 Metascore.
Gran Turismo 3 has a 95 Metascore.
Gran Turismo 4 has a 89 Metascore.
Gran Turismo 5 has a 84 Metascore.
Gran Turismo 6 has a 81 Metascore.

Gran Turismo Sport currently has a 76 Metascore. That shouldn't be acceptable for a prolific franchise such as this with all its talented devs working on it.

freshslicepizza57d ago

First mistake was not releasing GT6 with upgrades on the PS4. Second mistake was they needed to hire a better project manager. The team spends way too much time making GT games with false promises. Problem is this game will sell, so how do you provide that feedback to a franchise that can still sell on its name alone? Driveclub studio closed, it probably didn't sell too well. Some still think it's one of the best racing games but it had a terrible launch. If this title sells 2 million in its first week chances are Kaz and his team will carry on with no accountability.

sizeofyou56d ago

How do you know how long they spend developing it?
Given that it's not the only "job" they have, I fail to see how anyone can judge if they're value for money or not. You may know the elapsed time, but Sony know what the actual manday effort is, in between their work for Nissan and other "proper" car work. They could still be fantastic value for money on the payback of sales.

bluefox75557d ago

78, and nearly all of the current reviews up came out almost immediately after the game was released. Meaning they didn't realistically have any time to experience the online segment of an online focused game.

Silly gameAr56d ago

Shhh. The reviews are totally legit. We should put all of our trust into reviews. They only want what's best for gaming afterall.

USMC_POLICE56d ago

Huh I never looked at the scores, I thought 4 was the best and 6 was better than 5.

DeadSilence57d ago

I'd say iRacing is the best Sim out there but GT Sport is right behind it.

Project Cara 2 is a great sim aswell and a great racer.

As fur Forza, it's a great arcade racer nothing else.

Apocalypse Shadow57d ago (Edited 57d ago )

I think the more GT becomes the best driving simulator out there on console, it becomes less fun to the casual crowd who just want a video game with car damage, crashes, car pileups, etc. Instead of learning to drive, getting better and competing, they'd rather paint pictures, trade their cars like Pokemon, have their roads widened and rewind when they mess up.

Gamers loved the early titles because it was new. It was a car RPG. Collect and drive as many cars as you could buy. It was not like need for speed. As soon as GT got harder, more simulator like, added GT academy and pushed gamers to drive their best, that's when the casuals broke off.

"How come I can't crash?"
"How come there isn't car damage because I'm intentionally driving into a wall?"
"How come I can't drive backwards into traffic?"
"Why am I getting dinged for driving off the track to take shortcuts and shave my time?"
"I want to paint my car with full metal alchemist on it."
"I want my car to flip over."
"Where's all the confetti and the flying jets going by? "

GT will separate the casuals from the serious drivers. Those that won't like it, will move on to something else. But complain that GT isn't what they wanted. You never wanted what Kaz was trying to accomplish with the game just by the statements above. You wanted a game you could casually jump into with real cars you could bang up like the burnout series.

It's the difference between learning a martial art and perfecting it. Or seeing two guys just jumping into each other with kicks in a parking lot thinking they're Bruce Lee.

freshslicepizza57d ago (Edited 57d ago )

@Apocalypse Shadow
"I think the more GT becomes the best driving simulator out there on console, it becomes less fun to the casual crowd who just want a video game with car damage, crashes, car pileups, etc. Instead of learning to drive, getting better and competing, they'd rather paint pictures, trade their cars like Pokemon, have their roads widened and rewind when they mess up."

Meanwhile we have this from the main guy from GT Sport, Kaz,

“When we did the first Gran Turismo, people knew what increased compression ratios do to your car. But the new users don’t have that knowledge”

"As part of this UI update, the vehicle tuning system has been “simplified” due to reduced knowledge of how cars work, he adds."

“Twenty years ago, when we did the first Gran Turismo, people knew what happens when you change an air filter; people knew what increased compression ratios do to your car. But the new users don’t have that knowledge anymore because they’re not as interested in the cars, so we’ve simplified that area [of the game] so you can do the exact same thing you were doing in the past, but it’s more user-friendly for people just getting into cars.”

https://www.driving.co.uk/n...

We get it, you like to attack the competition with little digs about painting cars and car damage and trading them like Pokemon but anyone who says anything you don't like or agree with about GT Sport is just a hater. So in your eyes, not Kaz, this is going to seperate the casuals from the hardcore. Nice way to dismisss other titles too like Project Cars 2.

Enjoigamin57d ago (Edited 57d ago )

GT had already perfected it's martial arts....until sensei Kaz took a 4 year vacation. You need IP man up in GT.

UltraNova56d ago (Edited 56d ago )

GT needs to stay as it is, a serious console racing simulation.

Sony needs to create a new Burnout/Forza horizon style IP in order to cater to the casuals.

Casuals need to stop bitching about GT being what it always was and go pick up NFS.

I'm not a racing simulator fan. I prefer Driveclub more than GT but I'll be damned if I hated on GT for being what it is! i've played all GT games including Sport and I can appreciate the passion and effort put into it by both the devs who make it and the millions of fans who crave for it and spend so many hrs on GT games.

What I'm saying is GT has earned its place and does not need to apologise to anyone for what it is.

freshslicepizza56d ago

It seems more about money and sales at this point. Driveclub which many enjoyed got the studio closed because it didn't sell well enough probably because of the launch. Gran Turismo keeps selling so the reviews are unlikely to have any impact of its future.

Even you are saying GT has earned its placed. This lack of accountability is what is detrimental to the industry because most decisions are based on sales. This whole argument against loot boxes (which are not in GT Sport) and so on mean nothing because to the publisher they are great, they are making more money now.

UltraNova56d ago

Moldy, I never said they should not be held accountable. In fact I've stated my mind about GTS's lack of content in comparison to previous entries but I also do not forget why this happened (previous GT games had the content but lacked quality in some part amd cought hell by fans , press and haters alike) so I'd happily trait quantity for quality of this(GTS) level any day.

Plus, we know Polyphony will keep adding to the game for a long time and most of that dlc will be free.

Is the game perfect? No, but no game is. One example wod be the always (well, almost) online nature of the game and the whole saving system currently employed - emphasis on 'currently'.

That said, I stand by everything I've said on my last comment.

freshslicepizza56d ago

@UltraNova
"That said, I stand by everything I've said on my last comment."

What exactly are you disagreeing with in my comment? This new direction for basically always online also helps push Playstation Plus memberships so it's a win-win for Sony.

UltraNova56d ago

"This lack of accountability is what is detrimental to the industry because most decisions are based on sales. "

I disagreed with that^ part where you are very clearly implying that Polyphony/Sony should be held accountable because the game is not getting 9s and 10s and despite that it will still sell a boatload and its the new evil kid in the block for it.

Well, tough luck, if that hurts some feelings. Take it up with Activision, EA and Ubisoft that keep pumping out recycled trash that sell a gazillion copies year after year.

The reality is , Polyphony listened to past complaints and made a clear effort in addressing them (quality over quantity and sound, are two examples, off the top of my head). If thats worth be held accountable then he lets close the damn shop and be done with it.

freshslicepizza56d ago

@UltraNova
"The reality is , Polyphony listened to past complaints and made a clear effort in addressing them (quality over quantity and sound, are two examples, off the top of my head). If thats worth be held accountable then he lets close the damn shop and be done with it."

They imporved the engine sounds but the collision physics are still unrealistic. Did they bring damage modelling that people complained about. What's funny is you think that when people complained about the lack of cockpit views (which is still not available in some cars) and the lack of current generation car models meant they just cut them out completely was them listening. Less tracks and less cars is fixing the issue?

And who told them to remove a proper career mode?

UltraNova56d ago

GTS is a new direction. It's online Sports first and foremost, hence the FIA licence(which btw is some serious serious stuff right there).
Do i like it ? As a SP gamer no, but I can also accept the fact that its the natural evolution and a new direction I could see coming from a mile ever since GT Academy was introduced.

I've said time and time again that GTS is NOT a numbered GT game(unless Polyphony clearly states that its a full on GT game). When GT7 comes out and lacks a career mode and a bigger car and track list then and only then will I hold them accountable the way you are so desperately trying to for GTS.

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