AusGamers "As one of the founders and creative director of Wolfenstein II: The New Colossus development studio Machine Games, Jens Matthies has a long history developing first-person shooters. Albeit ones that tend to focus on immersive single-player narrative experiences, with titles like The Chronicles of Riddick: Escape from Butcher Bay (2004) and The Darkness (2007) making up a small part of his impressive resume. After the positive response to Wolfenstein: The New Order (2014), it was only a matter of time before word dropped that a sequel was on its way.
Due for release later this month, we had the chance to speak at length with Jens about his history and thoughts on the genre that has been the focal point of his impressive career. Also, we talked about the process behind creating a sequel to a beloved title, how playing the original Wolfenstein 3D was a formative experience, and more Nazi talk than you’d expect for a discussion about gaming."