Star Citizen gets a new video showcasing its improved cockpits, while the crowdfunding total reached a new milestone, now sitting on 161 million dollars.
What the hell is this kind of budget? What are they doing?
I think they are securing their future by making this a decade or longer project. It's insane and there should be some legalities here with a promise of a finished project, not a game constantly in crowdfunding so they can just show a video every so often that they are doing work.
I think they should be held legally accountable if they don’t meet the goals offered from the point in time promised when each and any backer funded the game. Their delays should only be a reasonable time from and with the sole purpose of implementing those specific features, not delaying them to pave the way for their new systems made up from stretch goals due to extra funding. As it turns out @Morganfell’s link pretty much shows this, and you can see the developer’s reluctance to return the backer’s money. Ultimately they had to be forced to refund the customer. What does that tell you about the company? Not looking good.
Agreed. Time to get the show on the road here. They've worked on this long enough. Either give people a release date or return their money to them.
You see that thumbnail? Your looking at a ps5 game right now
And not worth it. $2500!!! I could have a custom rig & all the current systems easily. No game is worth that.
PS Plus lol.
still adding stuff to further delay the game and continue getting $ for it
Important: This game has become my most anticipated title—ever. (Yes, bigger than Half-Life 3 or Beyond Good & Evil 2—for me. I love nearly unrestricted simulated space travel.) If it is planned to perpetually remain a working beta, and never see a release date, the developer should declare so. At this point it's becoming aggravating—because I feel like a jack-ass ridden by Chris Roberts holding a pole with a string and a baby carrot 🥕 tied to the end, that may actually be President Donald Trump's diddly-do.
You can watch the progress of the game happen in real-time with their community updates that come out every two weeks. A project of this magnitude is destined to take forever to reach a shippable state because they don't have a publisher telling them they need to hit x date.
Why are they still collecting money? That should not be going on because they met the crowdfunding goals and have yet to deliver on those goals, only to create new goals in the process.
You are absolutely correct—with respect to the idea of 'how long is too long?' For example: The Duke Nukem title, aptly dubbed Duke Nukem: Forever took fifteen years. And everyone knows how that ended. Star Citizen has been in development for nearly seven years. Half of that time backed by fundraise-paying supports. There's are reasons why companies set finish-line (deadline) goals. Audiences can lose interest, for one. Another, and equally as important for a video game is that technology moves fast. There can be millions of dollars of binary coded into the recycling bin when engines become outdated, textures need resourced or consoleand/or video card generational/architecture changes occur. In any case: Heal my feels 🤕, Cloud Imperium Games.
The sad thing is once upon a time these brothers made two great series of games - Wing Commander and Privateer. Privateer 2 The Darkening devoured hours and hours of my life and I loved it. Now they have however become fanatics - which consists of redoubling one's effort when the goal has been forgotten.
"There's are reasons why companies set finish-line (deadline) goals. Audiences can lose interest, for one. Another, and equally as important for a video game is that technology moves fast. There can be millions of dollars of binary coded into the recycling bin when engines become outdated, textures need resourced or consoleand/or video card generational/architecture changes occur." Add that nothing gets done without a deadline. There are always things that could have been done better, or reasons why a delay would make the work less troubled. But there is a change in attitude when one knows an important date is fast approaching. Magically, a lot more gets done. I was in this industry for some years, and yes it was grueling at times. That's the nature of it, and I don't recommend it to anyone as a lifelong career. I guess if those guys can keep this ball rolling long enough, they'll rake in enough cash to retire in luxury, with or without a decent game to show for it.
161million budget for one game? Holy crap. Is this a world record for a game budget?
Not really. The most expensive one would be GTA V at $265 million, which is followed by (get ready to laugh) COD Modern Warfare 2 at $250 millions. https://en.m.wikipedia.org/...
Yeah but those are mostly marketing costs. And holy shit, the Deadpool game with a 100 million budget?!?
Thanks for the info. Those are some insane numbers. What I could do with that much money.....😆
I’m pretty sure Destiny had a budget of 500m
I believe Destiny had a 500mil budget
Yeah but its not all for development cost. Here is a quote: “Bungie's COO Pete Parsons clarified that the game's development cost is not even close to $500 million, saying, "For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million." https://en.m.wikipedia.org/...
They're developing two games at the moment, "Squadron 42: Episode I"(singleplayer) and "Star Citizen"(mmo-style FPS in space).
Let's be honest, they have no incentive to release this any time in the near future. Why would they? The gravy train keeps rolling. People still are forking over tons of money. Why would they want that to stop?
It would seem so, yes?
160 mil already - they should be showing full gameplay vids by now - this "company" is using crowd funding as a way of making a living......like some use welfare and unemployment.
What are you on about? CIG's level of transparency is unprecedented.
This game has become like a cult.
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