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PlayStation VR Turns One: One Million Gamers and Counting

One year ago today, the team at PlayStation was proud to introduce a thrilling new gaming experience crafted with a single goal in mind: pushing the boundaries of play.
PlayStation VR was designed to open a doorway into thrilling and captivating new worlds that electrify our senses. We are confident that virtual reality is that next step in the evolution of the video game medium, with a collection of more than 100 gaming experiences designed to make your synapses fire, your heart race, and your muscles twitch.

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blog.us.playstation.com
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corroios341d ago

Keep pushing new boundaries. Good work.

freshslicepizza341d ago

It's nice to see them get to the 1 million milestone (which is a 1.7% adoption rate) but I'm not sure which boundaries you are talking about. VR was coming with or without Sony but Sony did help make it more affordable in the beginning.

jaekapow341d ago Show
Army_of_Darkness341d ago

More affordable and mainstream. Let's be honest here, VR wouldn't have picked up this well if it weren't for Sony's psvr. Give credit where it's do.

Vizigoth04341d ago

I'll consider that both a jab and a at a boy towards Sony. At best it was a risk and as of their latest PS Blog post the intend to support it give their announcement of 60 games between now and early 2018.

fr0sty341d ago (Edited 341d ago )

Still beats the 0% adoption rate on Xbox consoles. Sony forged a new market for home console VR, brought the price of entry (console included) down to sub $800 while the PC folks were still well into the thousands, and managed to outsell the entire VR market in the process. That alone is a lot of boundaries shattered, but now they have an ecosystem. Next PSVR update can maintain backwards compatibility with PSVR, which already has an impressive games library that is showing no signs of slowing down. They've forged a path in the market that puts them well ahead of the competition.

freshslicepizza341d ago

@fr0sty
"Still beats the 0% adoption rate on Xbox consoles. Sony forged a new market for home console VR, brought the price of entry (console included) down to sub $800 while the PC folks were still well into the thousands, and managed to outsell the entire VR market in the process. That alone is a lot of boundaries shattered, but now they have an ecosystem. Next PSVR update can maintain backwards compatibility with PSVR, which already has an impressive games library that is showing no signs of slowing down. They've forged a path in the market that puts them well ahead of the competition."

Oh, so now backwards compatability is important? I bought Oculus for my PC, not sure why you needed to mention Xbox and not Switch as well but then again Sony seems to have cultivated a culture to make Xbox public enemy number one.

By the way, my Oculus came with two sensors, the best controllers (Oculus Touch), an Xbox One controller and 9 games for less than the price of PSVR. So yes it was nice to have Sony break into a more mainstream market and use its leverage on third party developers with games like Resident Evil 7. But yes, it is good for Sony to do well so that the market can thrive for everyone.

Army_of_Darkness340d ago

@moldy you forgot to add the price of your pc to your oculus rift bundle there bud.

freshslicepizza340d ago (Edited 340d ago )

@Army_of_Darkness
"moldy you forgot to add the price of your pc to your oculus rift bundle there bud."

Are you going to add the price of your PSN Plus membership fees over 6 years too or the price of the PS5 if it supports PSVR as well so that we can get a better apples to apples comparison? My PC has a lot more benefits than just VR so to compare costs to how well PSVR works is hard to value. If Sony ever did release PSVR on the PC then it would be a lot easier to compare value but that is unlikely because they feel doing that devalues it. Imagine that.

You are correct, for about $700 you can get into VR on the PS4 and get a decent VR experience with a very comfortable headset.

+ Show (5) more repliesLast reply 340d ago
Eonjay341d ago

LOL thats like 80% of the entire high end VR market. Well done guys!

Neonridr341d ago

no surprise, the barrier of entry is much lower with PSVR than it is with the Rift or Vive. That being said, I am happy enough with my PSVR but I love my Rift. Tracking is considerably better and there are so many more titles available. I haven't used my PSVR since Farpoint to be honest.

Eonjay341d ago

Yes I also feel that PSVR created a much more accessible entry level. I expect tracking will continue to improve with further iterations and as the improves and gets cheaper.

Neonridr341d ago

@Eonjay - I hope so, the only thing holding PSVR back at the moment is the single camera and move controllers. Some games experience some pretty crazy jitter.

Still, I am hopeful for some more experiences like Farpoint, RE7, Superhot and others. Really solid VR titles and I still believe in VR.

darthv72341d ago

If they had designed it to support multiple HMD then you could have more people enjoying the immersive experience instead of one person having all the fun while others sit by and watch on the tv (or mess with the person wearing the hmd)

andrewsquall341d ago

@darthv72 What??? Then just give up on gaming in general then. How many non VR games are made today with proper local multiplayer support in mind? Why does this NEED to be a thing on PSVR?
One of the reasons PSVR has done so well IS BECAUSE of that very social and fun aspect of people getting to see what you are playing on the TV and all having a laugh with it.

You take the cake for the most feeble downplay in recent memory. Please try again.

Neonridr341d ago

local VR play would be a cool idea, but no way that one system could support that much going on. Not to mention the camera would probably have too much to track all at once.

it can be fun having people watching the TV seeing what you are seeing or just watching you flailing around looking silly, but the best experiences are going to be for the one inside the headset. Playing with others online is a blast.

Dirty_Lemons341d ago

Super Hot VR is the only one exclusive to PSVR I purchased since Farpoint. I'd highly, highly recommend it. It's a very stylised, Matrix-esque puzzle FPS.

Scatpants341d ago

Same. The tracking and graphics are just so much worse than the Rift I can't even bring myself to play it. I'm seriously considering selling it. I do like the Aim though.

darthv72341d ago

@squall... "You take the cake for the most feeble downplay in recent memory."

Uhhh... I didn't downplay it at all. I simply said I wished it had support for more HMD's so others can play instead of just watch. You take the cake for the most feeble assumption recent memory. Please try again.

+ Show (5) more repliesLast reply 341d ago
XStation4pio_Pro341d ago

considering 60 million ps4s in the world and only 1 million psvrs doesn't sound great to me after a year. thats 1/60th of the install base. developers aren't going to love how constricted that distribution is.

S2Killinit341d ago (Edited 341d ago )

That's the great thing about a company that pushes the bounderies of gaming. As opposed to jumping in once things are built from the ground up by others.

On the bright side, that is exactely the reason why Sony first party games shine so bright. Their talents are forged by tried and true, first hand experience.

As a gamer i can say that Sony's approach is what i like to see. Take those risks, make mistakes, but DO. And in the end, you will be rewarded by what you gained in the process.

bumbleforce341d ago

So are you saying ms and Nintendo never pushed boundaries? Nintendo with it's devices and controllers. Ms with Xbox live. All of those have been successful. Meanwhile while I like it vita failed psp failed. Ps vr is failing.

Neonridr341d ago

Pretty sure Nintendo takes the most risks out of anyone. Every console they are trying to do something different. They never just release the same thing over and over again.

341d ago
The 10th Rider341d ago

I don't particularly think it's great that Sony jumped into VR so early. Look at what Oculus just showed off at their latest conference. The tech inside such as PSVR is already significantly outdated. If Sony had kept working on it until 2018-2019 the cost would be lower and the technology would be significantly more convenient . . . And it could have been built with the PS5 in mind to be forwards compatible.

+ Show (1) more replyLast reply 341d ago
yeahright2341d ago

What if it came in a green box with an Xbox logo on it? be honest.

Also, how many PCs are out there compared to vive and rifts sold? is it still 1/60th?

Neonridr341d ago

how many gaming PC's is the better question. You need a fairly beefy PC to run the Rift or Vive.

yeahright2340d ago

Based on his comment history, his real issue is likely that xbox doesn't have an answer for PSVR, therefore, VR is trash.

Dirty_Lemons341d ago

Resident Evil 7 in VR proved the purchase of the headset worthwhile. An incredible experience, in my humble opinion.

demonicale341d ago

1 good game in a year is worth the purchase?!.

341d ago
T2X340d ago

Actually tired of troll comments regarding the PSVR. GO look up the list and see all of the available titles, instead of just making stupid comments. Oh, wait. That's right! I forgot this is the comments section.

yeahright2340d ago

One day it's "PSVR needs a killer app." when someone mentions that RE7 is a killer app, that need of a killer app magically changes to "What? only one game and you expect me to buy it?"

Venox2008341d ago

There are more worthwhile games..like Superhot vr, Raw data, Rez, Until dawn rush of blood and others.. plus much more are coming (newest list)

https://blog.eu.playstation...

stonecold3341d ago

happy to be one of the millioin on ps4 vr

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