Breath of the Wild has been out long enough to discuss some of its unspoken issues. Trust us, the rain is far from its biggest issue.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
The best prices we've found this Black Friday for Zelda Tears of the Kingdom as well as the previous game, Breath of the Wild.
The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.
Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.
If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.
Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.
Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator
The only real issue I've come across is that the Korok Seeds side-quest requires way too many seeds to fill up your inventory stash, much less complete the quest itself, and it gives you a horrible pseudo-reward for doing so. [Golden Poo is NOT a reward. It's a joke. A funny one if you discover it on your own first, but still a disappointing one compared to all the work you put into accomplishing such a feat]
An infinite-durability Korok Leaf or infinite durability Forest Dweller's set [Forest Dweller's sword, shield, bow] would have been a MUCH Better reward than a piece of golden poo that makes the fattest Korok in history dance on command.[or at least a set that can be re-forged by a Korok or The Great Deku Tree]
Especially if said set had higher damage/defense values than regular sets.
In fact, it's just my opinion, but other quests are the same. Getting a full Compendium? Nothing but a picture you can't even fully view.
Getting all of Kilton's miniboss medals?
Butt-kiss. Nothing worthwhile aside from the medals.
It would be so much better if you could at least get weapon sets from everything, be they permanent or at least renewable like the Champion Weapons.
They should also all have extended durability, at least matching that of the Hylian Shield, if they don't have infinite.
While we're on the subject of gear, what's with the limited amount of display racks in your house?
It would be so much better if, following fantasy rules, each display rack was its own little micro-universal inventory, and you could stuff in and rearrange multiple weapons per rack, with the foremost one on the top row, or the one most recently added, being the one actually displayed.
That would allows us to have some sort of balance between breakables and infinites, as well as solve some of our issues regarding having to discard relatively good weapons whenever we find stronger ones.
I can't count the number of times I wished I had a way of storing all of the amazing elemental weaponry I've come across.
Speaking of weaponry, let's go ahead and mention what we use said weaponry ON a bit, shall we?
The number of enemies in the game is fine, but I'd love to see more VARIETY in the enemies.
There are so many enemies that are just plain missing when you'd expect to see them.
Where are the Tektites and Dodongos, for instance? The Stalfos Knights? The Dinolfos? Need I go on?
So much potential is squandered here by limiting the enemy types to just a few Lizalfos and Boko-Mob variants.
Lynels coming back was a much-beloved surprise return, as was the Hinox.
Why not bring back Darknuts, too? Imagine one of those suckers popping up during either the day before, or night of, a Blood Moon rising.
Would that not be damned frightening, fighting a huge black-armored knight as the entire world turns hellish red?
I think BotW's biggest problem isn't any real flaws, but rather the missed potential.
The game is wonderful as it is, but there is SO MUCH MORE they could draw out of the lore to fill in the rolling hills and valleys of BotW's Hyrule...
My main longing was for genetically diverse dungeons. Too many repeats-but-more-difficult, plain design/texture 'dungeons' in The Legend of Zelda: Breath of the Wild. And, to a lesser degree, the world seemed a bit barren when it came to getting deeply lost and bewildered free-roaming. Had hoped for more areas like The Lost Woods.
The only issue I had was the weapon breakage but I have completed The Master Trials now.
My new issue is the fact that I had to pay for that.
Been disliking BOTW since the day I completed. It's a cool game but that's about it. I had more frustrations over what should've been a traditional experience with a Zelda game.
Completed it in like 20 hours (just the storyline and master sword), never went back to it.
Didn't like the freedom, felt lost most of the time and just knew go to one of 4 points.
Hearts didn't feel like they did much, still got one shot by a lot of stuff late in the game.
Weapon breakage , dialogue (Zelda has an annoying voice), story was lacking unless you searched for it.
Weapons didn't feel special enough to hunt. Get a hard hitter and move on.
It's not a great Zelda title in my opinion. If the series doesn't do a few needed upgrades I may actually move away from it.
My two issues were that the 4 Divine Beasts weren't actual, traditional dungeons. I get the mini shrines and focusing on the open world but the Beasts just felt like glorified shrines. The other was the story. All of it is in flashbacks, okay fine, but my issue was that more than 90% of the story you had to go find yourself instead which made each beat completely out of order and unless you watched them in order it made no sense. The present time should have had more of a story with flashbacks woven in during story beats. Despite its flaws, Skyward Sword had a great story but because all of the negative reaction to it BOTW feels like Nintendo got afraid to include a story when that wasn't the issue with SS.