430°

Enough Time Has Passed to Address Breath of the Wild's Killer Flaws

Breath of the Wild has been out long enough to discuss some of its unspoken issues. Trust us, the rain is far from its biggest issue.

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wonderfulmonkeyman2379d ago (Edited 2379d ago )

The only real issue I've come across is that the Korok Seeds side-quest requires way too many seeds to fill up your inventory stash, much less complete the quest itself, and it gives you a horrible pseudo-reward for doing so. [Golden Poo is NOT a reward. It's a joke. A funny one if you discover it on your own first, but still a disappointing one compared to all the work you put into accomplishing such a feat]
An infinite-durability Korok Leaf or infinite durability Forest Dweller's set [Forest Dweller's sword, shield, bow] would have been a MUCH Better reward than a piece of golden poo that makes the fattest Korok in history dance on command.[or at least a set that can be re-forged by a Korok or The Great Deku Tree]
Especially if said set had higher damage/defense values than regular sets.

In fact, it's just my opinion, but other quests are the same. Getting a full Compendium? Nothing but a picture you can't even fully view.
Getting all of Kilton's miniboss medals?
Butt-kiss. Nothing worthwhile aside from the medals.

It would be so much better if you could at least get weapon sets from everything, be they permanent or at least renewable like the Champion Weapons.

They should also all have extended durability, at least matching that of the Hylian Shield, if they don't have infinite.

While we're on the subject of gear, what's with the limited amount of display racks in your house?
It would be so much better if, following fantasy rules, each display rack was its own little micro-universal inventory, and you could stuff in and rearrange multiple weapons per rack, with the foremost one on the top row, or the one most recently added, being the one actually displayed.
That would allows us to have some sort of balance between breakables and infinites, as well as solve some of our issues regarding having to discard relatively good weapons whenever we find stronger ones.
I can't count the number of times I wished I had a way of storing all of the amazing elemental weaponry I've come across.

Speaking of weaponry, let's go ahead and mention what we use said weaponry ON a bit, shall we?
The number of enemies in the game is fine, but I'd love to see more VARIETY in the enemies.
There are so many enemies that are just plain missing when you'd expect to see them.
Where are the Tektites and Dodongos, for instance? The Stalfos Knights? The Dinolfos? Need I go on?
So much potential is squandered here by limiting the enemy types to just a few Lizalfos and Boko-Mob variants.
Lynels coming back was a much-beloved surprise return, as was the Hinox.
Why not bring back Darknuts, too? Imagine one of those suckers popping up during either the day before, or night of, a Blood Moon rising.
Would that not be damned frightening, fighting a huge black-armored knight as the entire world turns hellish red?

I think BotW's biggest problem isn't any real flaws, but rather the missed potential.
The game is wonderful as it is, but there is SO MUCH MORE they could draw out of the lore to fill in the rolling hills and valleys of BotW's Hyrule...

Xenophon_York2377d ago (Edited 2377d ago )

Didn't really agree (or disagree) with every paragraph except your final one. That, though, you hit a home-run. Especially the very last sentence. Up-voted from me.

Sono4212377d ago

It has plenty of flaws, from poor mechanics, to underutilized mechanics, the lack of any real reward for everything you do, fragmented "story" told in the worst possible way, all of that on top of missed potential. The game is not even close to as good as people try to say it is, you can enjoy the game sure, but to deny all of it's many flaws is delusional, especially when (if you ask me) they outweigh what the game does right. (which when you really lay it all out, isn't very much)

3-4-52377d ago

I agree. Botw is an amazing game but it felt like because of how awesome all the stuff within was.....it felt like a building block.... a stepping stone towards a much more ambitious game the next time around.

I have a feeling next LoZ game we will see a slightly smaller world by about 20%, but with more stuff to do within it and packed with content.......more like how Super Mario Odyssey is.....like a mix between the two.

Xenophon_York2377d ago

3-4-5—
You might be onto something with the compressed events within the map. However, as closely as Nintendo has been working with Bethesda and ZeniMax I would all-but-guarantee the formula of sequel=bigger map, as seen in the Elder Scroll series, will be enforced. But, more to do in a smaller space that's within a bigger map? I'm sure the heck in. 🖐️

Sono4212377d ago

@ 3-4-5

"more like how Super Mario Odyssey is" What? Mario Odyssey is not one big open world?... So what do you mean by that? Seriously I want to know. A smaller more compressed map does not make it like Mario odyssey (which has a bunch of maps tethered together by a hub)

bouzebbal2377d ago

Biggest problem is the dungeons and the stupid shrines. Shrines are only there as the only way they found out to allow téleporting and they are almost copy paste of each other.
Dungeons are very similar, dungeon boss is the same with different weapons. The story or what was coming next was too easy to predict, puzzles are stupid easy, the level up system linked to the shrines is an absolute joke.
The game is about ganon calamity and you never see him throughout the story. You beat him in the most ridiculous way.weapons break is frustrating.

XisThatKid2377d ago

Nah this games perfect, too little too late

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AspiringProGenji2377d ago (Edited 2377d ago )

I actually find teh golden poop funny and fitting for those who expected a reward on something they weren’t forced to do or even necessary to do. 300 seeds is already enough to have enough gear slots. You have princess Zelda holding off Ganon and waiting for you while you are... collecting 900 seeds. I would be insane if I try to find all 900 seeds

The 10th Rider2377d ago

Yeah, and if they made the reward something significant then more people would feel they *had* to collect all 900 seeds to get everything. It's made specifically so that you don't have to collect all the seeds and so that they're plentiful and not particularly hard to stumble upon.

The 10th Rider2377d ago

The korok seeds are fine. At 150 you can have a decent sized inventory. You only need half of them to max it out. How would only putting 150 in the overworld and requiring you to collect all of them to max your inventory be better? Instead they'd just be more spread out and harder to find. The reward for collecting all of them is (literally) s&%$ because you're not intended to need to collect all of them. If there was a major reward for collecting all of them then people would feel they needed to colelct all of them to complete the game, which would be worse.

I do agree on the enemy variety though. Dondongos and Darknuts seem like a must. They also should have had some super enemy that appeared in a tornado during storms, that would have made for some incredible use of the paraglider. Hopefully the DLC adds some enemies.

I don't think the biggest problem with the game is the missed potential, I think that's one of its greatest assets. It managed to be an incredible game *and* serve as a perfect base to build upon for sequels. They nailed all the core ideas needed for an open world Zelda so well that it gives them time to really build upon it for the next game. I'd be dissapointed if a sequel was the exact same without more enemy variety, actual dungeons, little story, no areas locked behind items, etc . . . but Breath of the Wild is fine as it is.

InTheLab2377d ago

I agree with you but everything you've just listed are all reasons why this game is one of the most overrated games in history.

You can't list a bunch of flaws and then tell us they're not flaws. You can't talk about the weapon durability problem that cripples this game and then tell me it's not a flaw.

Other games would be crucified for BotW's combat, narrative, sound track, and relatively pointless bosses and final boss.

These problem all exist but we're easily forgiven and like I've been saying, this game will be trashed when the next Zelda comes out. It's already happening!

wonderfulmonkeyman2377d ago (Edited 2377d ago )

"You can't list a bunch of flaws and then tell us they're not flaws. You can't talk about the weapon durability problem that cripples this game and then tell me it's not a flaw. "

Here's the thing, though; I didn't list the durability as a crippling flaw because I don't believe it IS one.
Having a few sets of permanent, or semi-permanent weapons like the Master Sword, wouldn't harm the game, but having everything be unbreakable, WOULD.
It would make it so that, eventually, there is no point in going out to fight enemies if you no longer require any of the materials they drop.
Having gear that breaks ensures that you always have a reason to go into an enemy camp.
Having gear that is treated like the Champion Weapons, wherein you can rebuild them if you have the right enemy bits and a raw mineral or two, would be a better middle solution than just making everything unbreakable.
People have already tried the whole unbreakable weapons thing via modding the Wii U version.
They found that it lessens the game in the long run, for the exact reasons I've stated.

The reason it's rated so highly is because it manages to be extremely entertaining and gives a bigger sense of freedom than other games despite these flaws.
It's not "one of the most overrated games in history." It's just got a few areas where it could see some improvement, just like any other game that's ever gotten tons of 10's, like Horizon, Minecraft, and many many others.

As for its narrative, it's scattered, but none of it is BAD, we just wish there was more of it.
The Soundtrack is sparse on purpose, but the sound tracks that ARE there are, for the majority, all great tunes, and when you're in an area where a soundtrack isn't blaring the ambiant sounds and occasional instrumental notes set an appropriate tone. It's not bad, it's DIFFERENT.
The bosses I can somewhat agree with, but the dungeons were great.
And the combat?
It's no better or worse than any other action game. Honestly I can related it a lot to Assassin's Creed, except without an easy parry button/indicators and a better lock-on mechanic, not to mention archery that outclasses what III did at the very least.

thegamefox932377d ago

BOTW is amazing, but its definitely not in my all time games list.

In terms of console zeldas I would rank it:
1)OOT
2)Majoras Mask
3)A Link to the Past
4)Breath of the Wild

OOT was simply too dam good for its time..

Xenophon_York2377d ago (Edited 2377d ago )

Good list.

Mine (swayed heavily by impact factor)

One.) Link to the Past
Two.) Ocarina of Time
Three.) The Legend of Zelda
Four.) Breath of the Wild
Five.) Wind Waker
(Though, I've yet to play Skyward Sword or Twilight Princess—which I plan to remedy soon and see Skyward displace my fifth place choice.)

remixx1162376d ago

@Xeno

Stop whatever your doing right now and go play twilight princess. Strongest supporting character in Zelda history with a great story. Go do it!!!

Skyward sword is good too, best villain period.

Uken122377d ago

The real problems with BotW. (It's still awesome and one of the best experiences I have ever had)

Gannon Fight is ok. So Stage one Ganon is really cool but nerved to hell if you actually did the story. Half life? really....
The real way to fight Ganon is by going straight to the Castle as soon as possible. Because it's tough as nails.

Pig Ganon, what a waste. Looks awesome. A stupid way to make you "fight" him. It was a huge disappointment.

I'm not a fan of any of the dungeon bosses. But they aren't terrible, just not very hard.
The Dungeons are cool, but they need enemies and needed to feel bigger and more complex.
I felt like the Koholint Island (Whatever it's called) was the best unofficial dungeon. That felt more like a Dungeon than the actual ones. And was very hard with 5 hearts.

Enemy Variety is needed for sure. There are a decent amount and honestly it's not as bad as Skyrim's lack of enemy variety or other games. But it could be beefed up a bit. Hopefully the DLC adds some.
Not enough world mini games. Like arrow contest and bomb contest, digging contest, races, foot races, rupee gambling, whatever. And cool specific rewards for them.

The rest of the things that people tend to complain about aren't so much of a bother. Here is the reason why.
The Shrines I agree with being to much alike. But given this Zelda having a overall themed type world and a change from classical style, I am ok with that. I just think a sequel could be so much more than BotW if done with more classic Zelda elements and weaponry. Better boss battles and mini bosses. More dungeons, castles, etc.

2377d ago
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Xenophon_York2377d ago

My main longing was for genetically diverse dungeons. Too many repeats-but-more-difficult, plain design/texture 'dungeons' in The Legend of Zelda: Breath of the Wild. And, to a lesser degree, the world seemed a bit barren when it came to getting deeply lost and bewildered free-roaming. Had hoped for more areas like The Lost Woods.

2377d ago
senorfartcushion2377d ago

The only issue I had was the weapon breakage but I have completed The Master Trials now.

My new issue is the fact that I had to pay for that.

Kosic2377d ago

Been disliking BOTW since the day I completed. It's a cool game but that's about it. I had more frustrations over what should've been a traditional experience with a Zelda game.

Completed it in like 20 hours (just the storyline and master sword), never went back to it.

Didn't like the freedom, felt lost most of the time and just knew go to one of 4 points.
Hearts didn't feel like they did much, still got one shot by a lot of stuff late in the game.
Weapon breakage , dialogue (Zelda has an annoying voice), story was lacking unless you searched for it.

Weapons didn't feel special enough to hunt. Get a hard hitter and move on.

It's not a great Zelda title in my opinion. If the series doesn't do a few needed upgrades I may actually move away from it.

Concertoine2377d ago

Conversely, im not a big zelda fan and i love BotW. I have never played a 3D zelda game to completion - i got close on WWHD but thats because it was one of the first games i got on Wii U.

But BotW is one of my favorite games - my big gripe is that it was obviously designed with the gamepad in mind and that entire aspect of the game was scrapped. WWHD is a much more fluid game to play than BotW because of the touchscreen inventory and map that BotW so desperately needs.

stupidusername2377d ago

Zelda has always been my favorite gaming series since i first started gaming 20 years ago. And i absolutely love BoTW. But I can understand your opinion. The story is close to non existing and the dungeons are far from the quality of past Zelda games. But the world in itself, and the sense of discovery is what made the game to me. I finished the game after 125 hours and I never felt bored. If i saw a suspicious light in the horizon i went there, there i saw a dragon which i saved, on my way down i saw a weird island which trapped me and i had to find a way out, then I went on a mountain where i found a animal king and I helped a guy build a town throughout the story and so on.
Seeing as you finished in 20 hours it seems like you only did what the game told you to do. The game might not be for you but It's sad that you missed out. Every other open world game won't let you explore the world yourself, it just throws everything the world has to offer at you by filling the map with icons. I'm thankful that BoTW didn't do that.

Xenophon_York2377d ago (Edited 2377d ago )

Kosic—
This, "what should've been a traditional experience with a Zelda game," has a lot of Truth in it for me, as well. Nintendo and Eiji were so caught up in evolving Zelda to the open-sandbox design that a few core components that make up "traditional" The Legend of Zelda experiences were omitted. Still, I stand by my original, day one opinion of Breath of the Wild absolutely being a great game—but, it could had been perfect. (As my suspicions with the upcoming Odyssey and its blend of old and new should demonstrate—an impeccable Nintendo game.)

At the end of the dungeon, though, this entry of Link's latest adventure shows us that the future is bright for followers of the series. Most likely, the next journey in Hyrule will achieve becoming a widely accepted and celebrated flawlessly whimsical video game.

(I'm counting down the unspecific number of days.)

NapalmSanctuary2376d ago

Upgrading armor would have kept you from getting one-shot.

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Summons752377d ago

My two issues were that the 4 Divine Beasts weren't actual, traditional dungeons. I get the mini shrines and focusing on the open world but the Beasts just felt like glorified shrines. The other was the story. All of it is in flashbacks, okay fine, but my issue was that more than 90% of the story you had to go find yourself instead which made each beat completely out of order and unless you watched them in order it made no sense. The present time should have had more of a story with flashbacks woven in during story beats. Despite its flaws, Skyward Sword had a great story but because all of the negative reaction to it BOTW feels like Nintendo got afraid to include a story when that wasn't the issue with SS.

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90°

The Legend of Zelda: Ocarina of Time is the anti-Breath of the Wild

Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."

LG_Fox_Brazil118d ago

Ocarina of Time changed my life forever, such a masterpiece

Zeldafan64117d ago

Hard to believe it's 25 years old already.

Cacabunga117d ago

The feeling this game gave me the first time i had my hands on it is indescribable.. i still get the chill from that day..
botw is like a spin off of the series.. it’s fun but with many flaws and the most important which is Zelda formula isn’t there..

FinalFantasyFanatic117d ago

I can't even remember how many times I played through OoT, I finished that game, and collected everything so many times.

Vits117d ago

I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.

gold_drake117d ago

but still considered the best of the seties.

i would have liked botw to be more like ocarina.

franwex117d ago (Edited 117d ago )

25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.

Ah the more simple times of the 2020s.

babadivad117d ago (Edited 117d ago )

It isn't...

20°

Zelda Tears of the Kingdom Black Friday deals 2023 - save 15% on Link's latest adventure

The best prices we've found this Black Friday for Zelda Tears of the Kingdom as well as the previous game, Breath of the Wild.

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170°

Nintendo not thinking about older Zelda games, "difficult to say" if classic style will return

The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.

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GoodGuy09291d ago

Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.

CDbiggen256d ago

I played 100 hours of Tears of the Kingdom, enjoyed it, but ready for a game like that next.

kythlyn291d ago

If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.

Inverno291d ago

Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.

CrimsonWing69291d ago

I want it to. I’m sorry, but these new Zelda games I just can’t get into.

Duke19291d ago

Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator

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