"AA" developers like inXile's Brian Fargo and Hidden Path's Jeff Pobst suggested that the market is getting saturated with games, making it very hard for independent developers to even make a living.
It can certainly be hard to sift through the chaff on Steam.
Yep. The market is absolutely oversaturated. So many great games go under the radar for the majority of gamers. Smaller games like HoB, Battle Chasers, Armello, Inside, Little Nightmares, and many others don't get played by as many people as they should given their quality.
I feel like this is a media and community problem. Look at Demon Souls and Valkyria chronicles both those games under preformed at launch hell both had next to zero ads, yet they both found cult followings and birthed series by word of mouth. I think a good game is going to sale as long as it doesn't stray to far into niche category.
When isn't the market saturated with games? 😑
....with the ease of digital distribution in the modern era and the industry making more money than it ever has, more and more people have had opportunities to make games than would have been possible last gen. The market is absolutely over saturated with releases. This gen is the first gen I have been legit overwhelmed with how many games are constantly coming out that I want. It's impossible to play it all
Totally agree. I've been gaming for awhile now and my backlog status has been insurmountable for at least 6 to 8 years. Steam alone Im 196 games deep. Thats not counting console. I laugh when people complain about no new games because Im seriously at a point where I should've stopped buying new ones at least 5 years ago.
The market has been oversaturated with bad games and has been for years. I feel it began with the Wii Shovelware, and than Mobile Phone games (also pay to win). There are so many crap games that look alike it's crazy. Great gameplay and great design will sell a game.
It's been a thing ever since the 70's, not with the Wii. Unlicensed/regulated cartridges, shovel/freeware for DOS systems, bad movie games, PS2/Wii shovelware, Steam games, etc. It's a byproduct of a successful business.
So are you saying that you buy bad games and therefore can't buy good ones? Or are you saying everyone else is just too stupid to pick the good games and we all spend our money on bad games Seriously the good games are not being overshadowed by garbage games, they are over shadowed by other good games. I've never seen anyone go gee I would have picked up Zelda but I was too busy playing the clicker game on my phone.
@Gh05t Did you even read my comment? I'm not saying anyone is stupid in any way. What I mean is that a lot of bad games/shovelware make it hard to navigate through to find good games. Unless one already knows about a good game. Also one reason shovel ware is so successful is because parents buy games for their kids and aren't always well informed. Another thing, I used the words "Great Games" not good games. There is a difference. On how gamings scoring system works a great game is around 8.5 or higher. A good game is a solid 7. Big difference. How can you argue that the market isn't oversaturated with bad games? Most people on N4G like you and I are not the general gamer. They are more casual or like only specific types of games. They don't buy a lot of games like us. So the when searching for new games they are going to pick the first good game they find in a slew of pickings. Many of which are bad. It's just common sense. And my last point is mostly true. "Great gameplay and great design will sell a game" There are always gems that do not sell well.
All of the platforms are overloaded with games. A good problem for gamers to have but not so much for smaller and middle devs struggling to get publicity and the word out on their games.
If you want your game to get noticed, you should consider doing a Xb1 exclusive. It'll be like giving a BigMac to an Ethiopian. Any old shite will suffice.
That joke was on its way to being good until the Ethiopian line. This isn't the 90s anymore. Time to stop lying about Africa.
Haha what a funny guy. You should be a comedian.
Hes absolutely right. The overflow of Indie games this gen has saturated the market and shortened the amount of time any one developer can make money on their games. If you look at Amazon over a months time, you get a good idea of what Im talking about. Where a game released at the beginning of the month for $60(or $48 for Prime members), will soon be discounted to $20-$40 or less. This makes it so that everybody down the line is making less money. Which not only hurts developers, but publishers and distributors as well as retailers. The only people making money in all of this is the console makers, as their royalties dont drop with game prices. Its great for gamers, because if they dont have to be the first on the block to buy a game... you can get them for cheap. Though, its this kind of saturation that caused the original videogame crash of the 80s. So many games that noone has the time to play them all, only the biggest of studios can survive and it becomes difficult to find the great games out of the 100s or thousands of mediocre. There comes a point where gamers get tired of having to shuffle through the shovelware, just to find something decent to play and some will give up and find something else to do. I believe its the very reason that both Sony and Microsoft have cut back on the amount of Indie games they are allowing to be relased on their systems. Gamers now are lucky to have so many online and paper publications to guide them in their search for the best of the best. In the 80s, people didnt have that luxury... which is what caused the crash. People would buy games, find they were crap and return them to the stores. After so many crap games, they just stopped buying. Which then caused the developers and publishers to close their doors. Its cool that Indie studios exist, as it is because of them... innovation exists, as larger studios are afraid to take the risks. But, too much of any thing is never good. Its why console manufacturers need to pick and choose the best of the best and leave the scrap where it belongs. It keeps gamers from wasting money and getting frustrated.
Sony didn't cut back on Indies. They cut back on promotion of them because they already get those games in abundance. But they still displayed them at E3. What Sony were saying is that PS4 is selling well, Pro is selling well, games are selling well, etc. So, it was time for them to concentrate on making PSVR sell well as it's a platform they want to succeed because it's new but still pricy. But yes. As good as it is to have more games than less games, there are too many to sift through. I was looking through digital the other day on PS4 and saw stuff that I didn't know was even out.
It just sounds like whining, if your game is good it will get recognised one way or another. It's like they make the connection that less games is less competition so we can make more money but that's not how it works unfortunately we all want the money's.
Not on Xbox one, but that's kinda a good thing for developers. Just look at how much cuphead took in in it first week.
cuphead is the rare exception. That one in one hundred that appeals to a wide audience and is something people actually want and care about.
Yeah because of indie games
The cream usually rises to the top though. Saturated it may be, but if your game is amazing it will get noticed.
I do agree way too many games in the market and we all miss some gems that just don't get the attention they deserve But than again I think market being what it is has a lot to do with indies too and many just release unfinished buggy games
The problem is that the market is flooded with a ton of borderline garbage. There's just so much of it. First it was just on Steam, but now we're seeing it creep onto PSN and XBL. There's very little curation or oversight anymore. This is why I think platform holders should have higher standards, and stricter guidelines. We need better curation of quality. Devs that consistently put out garbage shouldn't be allowed on Steam, PSN, XBL, etc.
Reminds me of the old Nintendo seal of quality back in the day.
Exactly. Gamers shouldn't have to worry about being cheated or ripped off by a garbage, broken, or unfinished game. There should be some standard of quality being upheld.
Exactly. With how "saturated" the market is, there's still not much of interest to me. Maybe people should stop throwing shovelware out there, and also stop making games in the same few genres.
The only way Indies are in trouble is if they start to lose common sense (financially) like most AAA publishers did. Sure I've often found gems I didn't know existed after digging through online stores but it isn't as bad as AAA. At least smaller companies keep their budgets in check and don't have the audacity to try and blame the gamers for their blunders.
Do you say this for films books and music as well?
Easy solution to avoid a saturated market, release them on xbox. 😉
I think part of the bigger issue is that the platform holders have lessened a lot of their curation process making it easier for games to come into their respective markets. Then factor in many of the platforms have created programs to promote and lessen the costs for smaller indie studios with special market places and cheaper tools sets for devs to start creating. I would welcome some stiffer curation processes by the platform holders to help weed out some of the really poor games being released.
I believe the gaming market needs a reset.
At least there is variety and it’s not oversaturated with 1 type of game like many years of gaming history.
I'm a no-size developer and I can tell you without a doubt that the market is saturated with games. It isn't that hard to figure out.
Bring back the Nintendo seal of approval to filter out the trash games....or something similar. I love options but a lot of indie devs aren't trying to hard and are just cash grabbing and making super simple games that don't push gaming forward or go in new directions. The ones that stand out deserve the praise most of the time.
Yeah it's called supply and demand. Supply is high demand is low. This is how markets work. I guess I'm confused on 1 who didn't see this coming and 2 since it's been this way for a while why are people surprised?
That makes it even more astonishing to hear indies finding so much success on Switch. Regardless, my heard goes out to the devs having a tough time getting the news of their games heard loudly enough amongst the crowds. There are a lot of good games that get passed over because everyone's too busy drowning their hobby time in AAA releases to give them a once-over, and it's a crying shame, but that's competiton for you...
heart* Damn this stupid 15 minute editing window. N4G needs to get its shit together regarding user friendly features. We can't even block or mute people. That should be a standard thing in comment sections by now, on any site where you have to be a member to participate in discussions...
I spoke to Dylan Cuthbert (of Q-Games) after E3, and he feels the same way. He is actually upset Sony hasn't been supporting the "middle-class" of Indie developers. I mean, I get he's upset over Tomorrow Children, but any of the big 3 (Sony, Nintendo and Microsoft) can't be responsible for EVERY developer out there. If a game falls flat, it's up to themselves to re-position themselves and learn from their mistakes. Now, more than ever, so many start-ups are happening, and I do feel for the smaller devs, but that's the nature of the business.
Well it is. Its flooded with F2P games and tons of indies. I wouldnt have an issue with it if there was some decent quality control
Good concepts make good games. As long as you have the devs that can make them. Not enough resources? Then dont spend too many resources. But definitely see the struggle.
Make Swtich games.
It is but I make an effort to seek out new and exciting developers who create new and exciting games. I have tons of indie games on my hard drive. I have everything from AAA blockbusters to mid tier games to the little guys and going back and fourth between all these games really serves me well!
The problem is the overflow of games where some are made with passion and others made cheaply. This goes for niche, indie and AAA. Everything gets released regardless of its quality. It's always nice to have options but certain bad quality games get through when they shouldn't.
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