As of lately there has been quite a lot of fuss about Studio MDHR's "Cuphead" and it's said hardcore difficulty. So here's my (Sharn Daniels, TGG) take on the difficulty aftermath.
Hard difficulty and vintage animations. It is a nod to the begining of the gaming era. Regarding the tons of coverage on its difficulty, if one big publisher does it then everyone else will follow. That's how it works today.
It's all about skills, determination and patience. So I'm not surprised to hear that "some" sites and magazines whine about "Cuphead" being too hard for them, because then they would actually have to put in some effort into their gameplay sessions.
The game is difficult for me because I don't have the patience to get the timing just right but I certainly won't attack the game for it when I know its my fault. Some games are designed this way on purpose (Souls games for example) and we should not push developers to change their design. On the PC you can always modify things like the old cheat codes if you truly wanted to.
They aren't handed 100 units of micro transaction currency to get through a game quick and write their shallow reviews. That's why this game is tilting some reviewers.
Hard games require more time and effort from the player, and that's nothing new. Just take Ghosts 'n Goblins, that game almost made AVGN cry out of pure frustration (imo, that game is even worse than Ninja Gaiden).
I don't know if people still remember an old game called "Alien Syndrome", but that was the very first video game that I ever played (I was four or five years old at time time). Well, long story short. I found the game to be really hard as a kid, but I didn't give up, and my father and uncle gave me advice as I played through the game as well. So my point here would be that the today's so-called "games journalists" gives up way too easily, and whine way too much over nothing and everything.
@TGG Yes, I think that was on the Sega Master System. My friend had that game back in the day. Fun game.
I beat Super Ghouls n Ghosts as a kid, after picking up a Snes mini and jumping back in, I have no idea how, back then I guess we was just accustomed to hard games?
Want this game no matter how difficult it is :)
Same here, I'm going to get the PC-version though ;)
That's the spirit =)
Today's games journalists whine way too much for their own good. The game is great. However, if you suck at it, then it's your own fault.
Don't forget that they say "the Dark Souls of" this and "the Dark Souls of " that a whole lot as well...
Never before have I had so much fun with a game like Cuphead. As for the "difficulty aftermath", any gamer will look past that part, because you will have too much fun to worry about stuff like that.
We already have one person working on the PC-version of "Cuphead" as we speak, but I will also try to make a video for the game myself (and share my thoughts on the game as I play). So I'm pretty curious to find out how far I will get, and how many times I will die throughout the game :P I'm glad to hear it ;) Well, it can't be worse than the old-school "Contra" days (one person from my school smashed his NES controller out of pure anger).
@DaReapa "Yes, I think that was on the Sega Master System. My friend had that game back in the day. Fun game." - That would be correct =) (oh the memories!) https://www.youtube.com/wat...
@moldybread "The game is difficult for me because I don't have the patience to get the timing just right but I certainly won't attack the game for it when I know its my fault. Some games are designed this way on purpose (Souls games for example) and we should not push developers to change their design. On the PC you can always modify things like the old cheat codes if you truly wanted to." - And that's perfectly fine, because it's like me, I'm not good at dance games. Even so, I would never get the idea to slam a really awesome dance game just because I'm not good at games of that kind. Exactly, and that's what Sharn (the author) tried to point out in his OP as well. True enough ;)
I like much of what you say. I'm on the other side of this argument, however. There's no valid reason to demand mad skills as an entry fee to any single-player non-competitive game (as in one where no real money or prizes for the best players are at stake). Of course, developers are free to impose precisely that. It's their baby, after all. I simply don't understand the current fad to do so. They can establish multiple difficulty tiers easily--say with the number of hits you can take before dying. They can segregate in-game rewards or achievements based on difficulty, as long as all comers can enjoy themselves without taking anything away from the hardcore players. Cuphead is a sore point because it is artistically unique. It's something many who lack the requisite skills, time or patience for a grueling grind want to experience. That's all I have. In a nutshell, why not have more accessibility when it's so easy to add without taking anything away? The devs are leaving some of us and our money behind unnecessarily.
It's pretty hard to make every game inclusive for everyone, but one way to go around it would be to add options for easier difficulties I suppose (hints, tips, more save/check points and life is another way to solve that problem).
@SharnOfTheDEAD "I beat Super Ghouls n Ghosts as a kid, after picking up a Snes mini and jumping back in, I have no idea how, back then I guess we was just accustomed to hard games?" - I played the game on the NES system first, then on the Mega Drive. Well, imo, the NES version is still the hardest title in the series so far (I think the SNES game would be one of the easier titles so far).
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