Microsoft wants people to refer to a slew of new headsets from the likes of Samsung, HP, Lenovo, and more as “mixed reality.” But right now it’s a whole lot like VR.
Dang that was fast.
@spreadlove Yup, PSVR are limited to gaming. I forgot I was watching movies, listening to music and other media entertainment. /s
You put on a clunky wired headset to listen to music? Whatever floats your boat I guess.
Once again, Micro$oft doing what it does best, copying Sony! I bet they will assign Rare to make a VR game, because Rare is Micro$oft's go-to for copying other company's game ideas. I can see them making a free-to-play ARMS-style fighting VR game with xbox avatars and Micro$oftransactions.
Hum? Let me point out. where you were wrong. 1st: VR is not a Sony-thing. You might have noticed that everyone and their moms tried to do something with VR for some time now (Facebook, Samsung, HTC, Valve, Google, etc.) 2nd: Microsoft is not copying Sony in any way here. Sony released there VR-device for their system, the PS4. MS wants to release devices from Lenovo, HP, Acer, Dell and the new partner Samsung for Windows. That may or may not include the Xbox One (X) in the future. The difference couldn't be more obvious. 3rd: Rare is currently working on a new and very unique IP, Sea of Thieves.
That's funny when sony are the biggest copiers and theifs in the business. They stole the idea for the dualshock controller, they copied the idea of trophies from achievements, they copied off the wii with playstation move, and also copied kinect with the eyetoy. So what's your point?
@dirty, i understood your point until you mentioned sea of thieves. That game is going to crash so hard. Ive never talked to a buddy who was excited or even knew about that game.
lol *triggered* fanboys. I love it
It'd have to eventually
Yeah, once the trailblazers and innovators have already paved the way and proven it's worth. It's like putting your money on a horse you know will win, or like if you were to try and buy exclusivity for PUBG after it already became wildly popular.
I wouldn't exactly call it muscling. Microsoft opened up their Mixed Reality API and VR head design for partners to use. Muscling implies force. I don't see any arm twisting going on. Microsoft is just making partnerships. I am sure OEMs like the idea of not having to do all the development work and have a device that works out of the box with the Windows ecosystem. Not like Oculus, Hive, PSVR or others couldn't open and share their VR development with other OEMs to use in other VR devices. But these other VR headsets rather stay essentially proprietary with respect to their current company. There is also nothing stopping them from partnering up with Microsoft in the future as well or implementing the Microsoft's open Mixed Realty API in any of their own devices.
It's not muscling, I can and will continue to use Oculus Rift on my Windows 10 PC. That's one of the many great things about PC gaming.
Do you keep eye contact? And are you able to use no hands? What about a gag reflex?
I wouldn't say muscle its way into...i would say more that Microsoft is trying to be smart and holistic about there MR (which s a step beyond VR) approach...which is exactly what they should be doing. The Windows eco system is much bigger than anything in the console space. Microsoft has the OEMs, the OS, competitive prices, and experience from all the devs doing work in this space currently. It's a good place to be in.
All of them looks like a PSVR clone.lol Good Job on the headset design Sony.
You noticed that too? They saw Sony's and made them simular which makes most of them comfortable. They're not copying Vive or Oculus design as we all can see. As for the article, it's good to have a standard set for VR headsets. But you can als clearly see Microsoft flooding the market with headsets to try and monopolize the new platform. And be the number one OS and developers platform with the creator update. They are not fooling anyone. It's obvious. I'll bet Microsoft's partners get a deal or kickbacks for having windows.
Yup, It's too obvious not to notice. Microsoft can try to monopolized the VR platform, but Sony still have the advantage for the 100th times. Sony have the installed base, plus the internal developers and exclusive games.
Most critics agree PSVR headset is the most comfortable but as for the VR experience the least desireable (of the main VR headsets for PC and console gaming). That boils down to old technology used in the Move controller and only one camera to track. "But you can als clearly see Microsoft flooding the market with headsets to try and monopolize the new platform." Can you use PSVR on anything but a PS4? Now ask yourself what headsets are supported on Windows 10 before you continue your crusade that Microsoft is evil at everything.
Yeah Moldy, "Most critics agree PSVR headset is the most comfortable but as for the VR experience the least desireable (of the main VR headsets for PC and console gaming)" Theres so many VR headsets on consoles atm. /s
@moldybread You can use the PSVR headset in cinema mode on any device that has an HDMI out which obviously includes the PS4, XB1, Switch and even the PC. As for playing VR games, you do need the PS camera although depending on the game you may not need the PSMove controller since the Dual Shock 4 will also act as a VR controller as well. Of course, Microsoft Windows supports lots off peripherals which include lots of headsets but then so do Linux and BSD distributions. Where Microsoft has the advantage over Linux on the desktop is the so-called "Microsoft Tax" and the inertia of people locked into the Microsoft ecosystem. That advantage is lost in the smartphone market, the server room and in supercomputers where Linux dominates.
The monopolization seems to change the idea from Virtual reality to Mixed Reality, so they can be seen as the innovators of something new, whereas everyone else beat them to the punch with VR. Mixed reality is just a combination of Virtual reality and Augmented reality. Two technologies that MS hasn't created, and is either not in the market with(VR), and well behind in the consumer market(AR) with their own implementations. While their API's are nice, really nice to be honest, and are as important to move the tech forward as DX was back in the day to move PC gaming forward, I really dont think MS is going to ever be recognized as an innovator of either technology. So this idea that mixed reality(their term) can be the new term puts them artificially at a spot as an innovator in the field.
@Pancit_Canton "Microsoft can try to monopolized the VR platform, but Sony still have the advantage for the 100th times. Sony have the installed base, plus the internal developers and exclusive games." The article is heavily focused on VR/MR for windows, not really sure how Sony's userbase on PS4 is related to it.
All I can say that they have to thank Sony for not putting patent on their design and try to monopolize the VR platform. They actually want other manufacturer to create their own VR. They want to really push the VR on the market with other companies.
Doomed to fail.
Considering every Windows 10 device comes with the system VR/MR enabled (560+ million devices with Windows 10 installed) with the subsystems + libs already baked into the OS I doubt failure is going to happen here. What can fail is VR as whole not just Microsoft's implementation. The fact that MR from Microsoft is essentially and open device with open sourced API MR lib that any OEM can implement it won't be Microsoft's implementation of tech that will fail. There may be failures of single MR devices from individual OEMs that fail. But, that is also true with any Windows OEM device, laptops/desktops/tablets devices fail and other succeed.
It's more MS is pushing the software side of things, as opposed to the hardware side. Much like DirectX is to gaming, so is their Mixed reality API's to VR/AR.
Good. The more involved the better.
What happened to that holo lens thing they were showing a couple years back?.. That actually looked pretty cool.
Like Project Spark or Scalebound or Fable Legends or Phantom Dust. It's good to show these things off at conferences and such to trick people into thinking you have a lineup, later you quietly scrap them.
Still around and in development and will use the same development tools and apps as these Windows MR devices. As a "developer" you could buy one for a few thousand. Deal if your a developer or in research but, not ready for consumer consumption but, still far ahead of anybody else out there (most are still attached to larger devices to do all the work that a HoloLens does). Microsoft are actually skipping releasing version 2 of the device (which was to come out in 2017 but not a giant leap in tech) and moving straight to what they had planned for version 3 of the device ( much larger leap in the tech) and sped up the development to be have it released in 2019. Unlike these VR/MR devices here that will be either wired or wireless and need a secondary device to do all the processing the HoloLens does not need another device (like a desktop) to do that work. HoloLens is a self-contained device. Unfortunately the longer they delay the more others can catch up. We are already seeing AR kit from Apple for their phones. It is nothing spectacular that wasn't available for Nokia phones 3 years ago but, it allows Apple to get a foothold in emerging market using their phones and add features to make it acceptable answer to true AR devices
It still exists. It's a pretty pricey product though, and likely still a ways away from the consumer market. It is a pretty cool device though. Hopefully they can make a consumer level version which does away with the drawbacks of the current models.
I believe they should move the focus of hololens to business' they can benefit the most. That's one thing that sucks about microsoft, they can innovate, just not neccassarily for gaming. The kinect is a great piece of hardware that is used in tons of stuff nowadays, just not gaming. Same with hololens, would be great for business' for meetings and conferences, but gaming proly not so much.
I was thinking how great it would be for electrical, or plumbing. You could use the blueprints so that you could look at the wall and see where the conduit or plumbing is running.
@the_sage Didn't even think about that, was mostly thinking architecture, but that would be great.
Microsoft. Always late to the party. Watches what others do. Follows. Always that way.
Yes because they copied achievements off of sony's trophies; oh wait it was the other way around.
Sony. Always copying the innovative and successful. Watches what others do. Follows When not successful, abandons. - trophy *ahem* Achievements - ps Move (abandoned) - psvr (abandoned)
Yep right on the money.
VR/AR is the future.
Good stuff. Same quality as Rift and Vive, but without the sensors? I'll take it. Also, a unified API, and Steam support? Yup. On it... it's about time someone came up with a cross-platform API and open ecosystem. The fact that it's Microsoft would have astonished me in the past... but I guess everyone else wants to be Apple and Sony, and have everyone live in their walled garden, these days. Also, works with integrated GPUs? Seriously? That's gonna help the VR market pick up steam (no pun intended) FAST.
Microsoft owns a platform windows which allows all brands to use. sony does not well at least not in the pc space. sony platform is playstation and its behind a box. xbox is becoming a more open platform due to leadership which is a good thing in my opinion.
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