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Gaming company Razer is developing a mobile device that will be ready by the end of the year

Gaming company Razer has confirmed it is in the process of developing a mobile device focusing on gaming and entertainment.

"One of the most hotly rumored things about Razer is that we're coming up with a mobile device. And I can say that we are coming up with a mobile device specifically geared toward gamers and entertainment," Min-Liang Tan, CEO and co-founder of Razer, told CNBC's "Managing Asia."

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Araragifeels 79d ago

Dead on Arrival just like Ouya and waisted of money. They should just drop the project or work with PlayStation to make a portable system. I Doubt that it can compete with Nintendo Switch.

porkChop79d ago

Razer's Android console didn't really take off because Razer couldn't get real support for it. This is the same problem that every Android console has. Why would this one be any different? Razer should just stick to overpriced peripherals and laptops.

ChickeyCantor77d ago

The problem is using android. It impacts performance.

Haurus77d ago

All operating systems impact performance. Android uses far fewer resources than either the PS4 or Xbox One OS's. The PS4s OS reserves 3.5GB of ram and an entire CPU core. The Xbox One reserves 3GB and a CPU core. Current versions of Android use less than 1GB of ram and only partial CPU time on a single core. The Switch also reserves 1GB of ram and a full CPU core.

ChickeyCantor77d ago (Edited 77d ago )

@Haurus

Those operating systems are designed around running games optimal. If you use Android you're running your games trough protocols that are not designed for low level access.

You're also conflating "preserving" with "bad design". Those resources are preserved so the OS can run separately from the game thread and have ram allocated in a specific part of the ram while having all the bells and whistles. It's not the operating system that takes so much ram, it's all the applications that run on it.

>Current versions of Android use less than 1GB of ram and only partial CPU time on a single core.

Because Android needs to run on low end devices as well. This does not mean games will run as optimized as they would on systems like xbox one, ps4 or switch. These are all dedicated systems to run games as efficiently as possible.

They might as well just run a linux based system with low footprint instead. Not Android.

Haurus76d ago (Edited 76d ago )

@ChickeyCantor:

Android is also an open source OS. Custom APIs can be developed by Razer that allow low level access. It can also be customized to run as a seperate process, if they choose. Just because Android runs badly on current phones and tablets, does not mean it has to run bad on everything. They could easily stick 8GB of ram in this and have 2GB + a full CPU core dedicated to running the OS. Since this is actually being designed with gaming in mind, they could also work with 3rd party developers to get games optimized for the specific hardware and Android version, which would greatly improve performance over the shattered ecosystem of current mobile games.

Regardless, i do agree that Linux (or BSD) would have been better options.

ChickeyCantor75d ago

> does not mean it has to run bad on everything.

I never said this. What I'm saying is that you could go with any other linux based operating system and get more out of it. which they should.

+ Show (1) more replyLast reply 75d ago
XiNatsuDragnel78d ago

Razer android = dead
Razer independent = possibly successful

Tiqila77d ago

lol... if I was interested in mobile games I would play them on my phone. These games always fall into one of two categories, building or puzzling. The former requires a lot of time and feels like a huge waste of it, the latter cannot be enjoyed for more than some minutes at a time.

Switch is successful because it has real games.

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