Initial results 'weren't satisfactory', but there are several options on the table.
they're looking at switching engines if they have to. . port the game to the Unreal Engine? The big publishers really want to be a part of the Switch's development. Those are good signs, starting with the likes of Bethesda and Ubisoft.
Agreed; the fact that they're looking into it further instead of giving up right off the bat, shows that devs feel there is real value in putting in effort towards games on Switch. I hope this trend continues.
why not just port the smartphone version
@New-if they're unable to get the game work on the switch it's very likely they're just going to use pocket edition I mean consider there using the words "trying"
@NewMonday, what smartphone version? There's FFXV: A New Empire, but that's just a base building game that's nothing but a pay to win cash grab.
Didn't they already switch to Unreal Engine because their initial engine was a disaster?
For other games but not FFXV. FFXV is as far as I know the only current gen SE game using Lum.
Luminous will literally only be used with ffxv. What a waste of time this engine was lol.
Yeah, Luminous is a mess and FFXV is really the only game using it. It makes it all the weirder that they're talking about going through so much effort to port FFXV when they've said nothing about their games that are already on Unreal Engine. Unreal works well on Switch and it's easily scaleable.
Please. Give me any other Final Fantasy than XV
Buy another console
I have the game on PS4. I've played and beaten FFIV-X, XIII and XIV. Played on the others. Except XI. And for you people who can't seem to accept this fact. https://psnprofiles.com/DJK...
Take your own advice; he owns the Switch and the PS4. I myself own a PS3 and soon a PS4 alongside a Switch, in addition to the step-brother of my family having a PS4 of his own in our home already, which everyone uses. If there's a single good game out there that isn't on PC-only, chances are neither of us are missing out. Can you say the same, due to owning more than just a PS4, XB1, or PC?
Not saying FFXV was bad because it's not, but DAMN is traveling the world tedious. This is the only Final Fantasy where traveling to different areas was a chore. Edit: Unless they fixed that from original release.
"Not saying FFXV was bad because it's not" lol yes it is
You think so? I never got that far, I enjoyed the combat, but hated the travel. I'm not doing that shit again.
@wonderful. I have a PS4/PS3, 3DS, Switch. XV is SE's priority right now why wouldn't they try to port the game to as many consoles as possible. They in time will release others. PSN: Strife1721 NID: Harkins1721
Well, at least it isn't as bad as XIII. That being said, yeah, it's pretty mediocre, but I'm sure some people would like to have the option to play it on the go.
I hear that it's not that good. It's another good sign for 3rd party support though. Can we have the FFVII remake instead??
FFXV is a good game. It's not perfect, and there are some issues with it, but it's still a good game and certainly worth playing.
its solid but was unfinished. Like MGSV
They may be overrated at this point, but I'd much rather see a remake of X and X-2 than of the FFVII remake. I don't like how they're selling the story of the FFVII remake in parts. [unless they've changed that since I last heard]
So wait for all 3 parts to be for one good price. It's also probably going to be cross gen being on PS4 and PS5. Also X remake would be welcomed.
I get the skepticism about FF7 Remake. I was mad at first too until I understood what they were doing. They're not just remaking FF7 and cutting it in 3. They're expanding the world, the story, and everything else. Midgar will be fully explorable now, not just the small areas we saw before. Everywhere else will also be expanded in this way. And the game world will be fully open world. So while it sucks that they're splitting it up into a trilogy, we're getting a hell of a lot more than just a remake.
I just want a remake of VI and IX using a modern engine. (not counting stupid mobile games)
FFXV is good but won't be remembered for years to come. It has issues. It's in no way a bad game.
How? Its the fastest selling Final Fantasy, has moved almost 7 million units before a Switch or PC version, but won't be remembered? Based on what? Can you tell the future suddenly? Dissidia NT for PS4 has Noctis! So yes, it will be remembered for a years to come, you not liking FF8 or something doesn't mean it was forgotten by millions.
VenomSnakeRisingX I platinumed the game btw and I rarely do that. Sales don't determine if a game is time-honored FFXV won't be because so much of its story is missing from the game. The gameplay isn't all that great either. It's not bad but nothing people will go oh hey this game introduced this great mechanic like FFIV did with ATB. I like the game. Be real tho, it's not a game that will be cherished for years to come like some other entries in the series.
It’s a PS4 exclusive. (At least timed)
Nah it's a good game.
Nice to hear that they are looking for ways to bring over the full game to the Switch instead the chibi mobile version which people said it would be. Still won't buy the game on any platform but its nice to see an effort being made.
You're not buying this game on any platform?.......
Don't think it's going to happen well. It's barely running nba2k18. Cutscenes are laggy and there are bugs everywhere. Just don't think it can handle the bigger games.
It's running Wolfenstein II The New Colossus, and that's a new game, so there goes that theory. NBA 2k18 is just not being done as well as it could be. It's an effort, but the devs could do better; it's having issues across ALL platforms, not just on Switch.
Wolfstein is not out yet
That game isn’t even out yet and you can bet it will be a disaster. Probably will run at sub-HD resolution with really low-res textures and bad performance. Hell, even if the game was a perfect port it would flop on the Switch.
@Centaur You do know how stupid it sounds to claim it won't even be HD, right?
@Wonder- Doom is confirmed by digital Foundry to be running at 540p and they even suspect that even below that resolution, that is not actually defined as high resolution.... So I would completely understand somebody saying it's sub-hd I can't even really say sub HD , it's simply not high definition at all.... So GamingCentaur isn't completely off because digital Foundry is already confirming the low-res textures removal of depth of field 540p and below 30 frame rate performance for Doom which actually means what he saying is not really that far off from what the possibility is for some of these other games. So I didn't know that 540p was considered high resolution and I didn't know that the removal of multiple textures is also considered high texture and I also didn't know that below 30 frames per second was great performance to you guys, I'm sorry but the facts are in and doom is sort of showing that there is a performance hit there even seems to be lag. It's hard to say something is not happening when multiple sources are very much displaying that it's happening.
Maybe they should go 8bit lol
I would actually prefer that but eh, it'd probably still be mediocre ffxv. Where's that fully 3d ffvi remake?
By the time it’s ready there will be a new generation. Square Enix is milking this game hard. Maybe if it was good they’d have an excuse but it’s soooo bad.
Not really, it's a good game. Maybe not perfect, but certainly not as bad as you describe.
Welcome to the modern world, things are either the best thing ever created or a trash fire. It's getting very tiresome.
Interesting. I'm sure it's not an easy task considering it's a consideral step down in power from the others but if they manage to get a decent version running fair play. Speaks well for the Switch that they're trying to port the full version rather than the mobile version.
Maybe it will be like ff7 and instead of being 3 discs it will be 3 cartridges lol. Im still waiting to see a double cartridge version of a single disked game. Its inevitable...
Maybe that's what they mean by not "satisfactory" and they need to chop too much to fit on one card. I'm hearing 16GB is the size of the cartridges and I think that FF15 on release was around 50. That's a lot of shrinking that needs to happen. Maybe there will be higher capacity game cards?? But that would increase the price of the game.
@nin-you might also consider that if they're not able to get the engine to work there probably just going to make the Pocket Edition, to switch.
why wouldn't they just use a larger cartridge? Who's to say they can't use a 64GB cartridge in the future? Or more if needed.
@ed I am surprised they're actually trying with the full version. After They announced the pocket edition I whole heartedly expected them to port it to Switch. Full game would be best but I think the pocket edition would be better than a bad full version port.
To further nintendos success on the switch it would be great if AAA 3rd partys thrived... Only time will tell and im still waiting to see how well skyrim, doom, and wolfenstein perform and sell on the switch. Words are all we have to go by until these games actually ship. Historically 3rd partys sell really bad on nintendo platforms so im hoping something has changed and nintendo fans support these games because if not 😬
i don't think the investment of time and money is justified to try to port a proper aaa title to a gadget like the switch. i see that they want to max out their income. but with such a tiny install base this endeavor doesn't make any sense.
a tiny install base that is only growing exponentially. By the time this game releases the install base would be over double what it is now.
The size of the install base is actually completely irrelevant I'm still not sure why you keep bringing that up yet ignoring the wii had 100 million units and no Final Fantasy XIII. How many units it sells is irrelevant if the install base is still not buying third party games, that's one of the biggest reasons why you actually didn't see many games get ported to the Wii or even the Wii U. If the sales for Doom Wolfenstein in Skyrim and many others are low you're going to see exactly what you saw from previous generations they're going to remove their support and move on. The install base of people that's increasing are only increasing to actually mostly buy Nintendo published games... I mean you could look up the numbers yourself to show you that statistically I would argue over 95% of the people buying the system's only buy it for one publisher. That is not the case for other platforms as to why the unit sales is pretty irrelevant to most Publishers they simply don't care , what they care about is can their game sell? Can they make money? If they can't you're just going to see the same exact reaction you saw from the Wii.
@EDMIX - install base is completely relevant. How many times have we heard that devs were siding with Sony for marketing deals or indie devs choosing to release their projects on the PS4 instead of the XB1. The amount of people that could potentially purchase a game definitely factors in. That is why we saw Call of Duty on the Wii, even though it looked like garbage.
@neo- "install base is completely relevant" where did I say the install base was irrelevant? Smh. Read slowly.. "The size of the install base is actually completely irrelevant" Size, size....SIZE! Where are the other titles for the Wii though? Resident Evil 5 and 6 Dead Space 1 2 & 3 Mass Effect series Assassin's Creed Battlefield there was a long list of games that did not come for that system....yet sold 100 Million the fact that you only really have that one example only further proves the point that I'm making there is just a laundry list of games that did not come to the wii not because it's sold 100 million, but because the 100 million did not actually buy third party games, like I said you could look up the figures for yourself something you seemingly never wants to talk about You love bragging about the number but you seemingly always start to run away when I start telling you to look at the actual game sales of the best-selling Wii Wii U DS and 3DS games. Hint, more than 90% is simply just Nintendo published games. Those independent developers actually look to put their games on PlayStation and Xbox because that install base is historically known to actually buy games. It's why even with the Wii having 100 million many developers still chose to release their games on PlayStation 3 and 360 don't you ever wonder why none of the previous-generation ports came to the Wii or Wii U? I mean look at it this way don't you think it was odd that Grand Theft Auto in a bunch of the older final fantasies and even the older Resident Evil games were all ported to PlayStation 3 and 360 yet miraculously completely skipped the Wii? The Wii was powerful enough to run those older games yet still never saw them simply because they have a long history of not selling those titles. So please stop trying to pretend that a large installed base automatically by default equals third-party support.. Because I would love to know where Far Cry Assassin's Creed Mass Effect 2 dead space Metal Gear Solid Deus Ex Mirror's Edge Battlefield and a long list of games are on the Wii. There were many games that released. 100% could work on the Wii that still never released on it simply because the install base did not sell enough third-party games to justify the ports. So actually read the post and stop trying to strawman argue on irrelevant semantics especially when I'm specifically telling you in very clear English that the size of the install base is irrelevant. The greatest relevance to install base to developers is actual real purchase intent it actually means that if you have a hundred million people that 95% of them only buy Nintendo games it makes no sense to release your game on such a Negative unhealthy install base. But if you have an install base that has 50 million in which more than 90% are open to buying third party games it actually makes more sense to release your games on that system. Because I find it very funny that you listed Call of Duty as your example but you never talked about how much it sold why is that? 100 million people own the Wii yet the Call of Duty games are only averaging 1 million units? So how is it that this game was moving 25 million units across from PlayStation PC and Xbox the vast majority being PlayStation and Xbox sales? So thanks Call of Duty is a great example to show why you don't actually see third party games on Nintendo systems regardless of install base size.
@EDMIX - The Wii was incredibly inferior to the 360 and PS3. The Switch is inferior to the PS4 and XB1 but not to the same degree. Most 3rd party games on the Wii were stand alone titles that were different than the other counterparts because the system was not capable of running the original game. Clearly the Switch is a lot more capable as we are seeing Capcom release Resident Evil titles, SEGA releasing Sonic titles, Bethesda releasing their catalogue (including Wolfenstein 2 which is a new game that hasn't even been released yet). Yes, there are still plenty of franchises that haven't hit yet, but we all know how many devs are taking a wait and see approach. If the Switch was so inferior, we wouldn't see Doom or LA Noire on the system. We wouldn't see Revelations 1/2. NBA 2K18 or WWE 2K18. These are titles that are virtually identical to the bigger, more powerful machines. We are starting to see more and more support get announced. Most devs were turned off by how poorly the Wii U sold and how poorly their games sold as a result. Not everyone was keen to just throw more development money at Nintendo unless they knew it was going to pay off for them via sales in the end.
@Neoridr- but the Switch isn't even getting some of the same stuff that Wii U got when it launched like Assassins Creed or Mass Effect. Also first you talked about install base, now you are talking about hardware, but when Wii U had the hardware, it still missed many series. What Edmix is saying is the install base is not about size, but it must be about purchase intent, the community must actually want those games for them to come, regardless of power or install base size. Look at Breath Of The Wild sales, 4 million in a 5 million install base, doesn't that show you that size is not the point, but the people who buy those systems in the first place? " we are seeing Capcom release Resident Evil titles," yes, but Capcom still released Resident Evil games on Wii and Wii U, just not RE5 or 6 and they have yet to put on RE7 for your point to even make sense. Old RE games coming to Nintendo is not new though. ". We wouldn't see Revelations 1/2." yes we would, because those are last generation games, we would most defiantly see them, they are not current gen only titles so stop padding your list. You wouldn't see "LA Noire"??? How? That is a LAST GENERATION GAME! DOOM is the only one on that list you can make that argument for, but when its running 540p and below 30fps many times, its clear its too weak to run it the way you see on PS4 and XONE. How will it run PS5 and XB2 games? This is Wii U vs PS4 and XONE all over again, watch. People need to buy those games in order for any of this to actually work. "Most devs were turned off by how poorly the Wii U sold" no, most developers were mad at HOW THEIR GAMES SOLD POORLY! They don't get money from Wii U CONSOLE sales, they get money from their GAMES selling. As to why you don't see Assassins Creed, Mass Effect, Far Cry, Deus Ex and many IP on Switch, that came on Wii U. Likely low sales from the install base of users.
@EDMIX- "The size of the install base is actually completely irrelevant I'm still not sure why you keep bringing that up yet ignoring the wii had 100 million units and no Final Fantasy XIII" EXACTLY! Having people doesn't help if they are not buying 3rd party games as much as first party games. That is why Wii missed so many IP. " If the sales for Doom Wolfenstein in Skyrim and many others are low you're going to see exactly what you saw from previous generations" that is exactly what I suspect. They trying to see how well they can make money, if they can't, they will likely stop support. We saw this from so many developers already. Nintendo's install base is key, they must start actually really buying 3rd party or you will see the same things happen on Switch, that happened on Wii and Wii U. @Neoridr- " The amount of people that could potentially purchase a game definitely factors in. That is why we saw Call of Duty on the Wii, even though it looked like garbage." http://www.vgchartz.com/gam... 100 million, yet it sold bellow 1 million on the Wii. 85 million on PS3 and it sold 13 million 85 million or so on 360 and it sold 14 million So how do you explain this? What we are talking about is intent of the install base to buy games, not size. Having more people own a system, does not mean your game will sell, if those people only want to buy Nintendo games only. Your own post helped prove exactly what was being stated. " potentially " doesn't matter when no one is buying games outside of Nintendo games. Many publishers will see that over time. Rockstar and Bethesda are just trying, but they might see what Activision, Ubisoft, EA and many more have seen with this install base and stop putting content on it. That is why you see Just Dance on Switch and not Assassins Creed Origins or Watchdogs 2. They learned their lessons, Rockstar and Bethesda I guess need to learn too.
depends on which Call of Duty. COD 3 sold over 2 million, and few titles sold around 1.5
@Neonridr- yes, thanks. You just proved everyone's point. More units sold, yet couldn't sell more units. ie its the install base intent to buy, not the size. It doesn't depend on which Call Of Duty, it depends on if its on Wii vs PS, XB. You don't see any COD selling like that on PS or XB. Did you not get that was the point of what was being said? For Switch to get more 3rd party games, the games must sell. That is why you saw many of those Wii U 3rd party games, not continue on Switch. They can see the community of Nintendo gamers doesn't buy those games, that is why Ubisoft went from Assassins Creed, Zombi and Watchdogs, to Just Dance, Starlink and Mario Rabbids. They don't care about how much the system sells, they care if they can make money on their games, if they can't you'll see the same stuff continue. Not just you, LOTS must buy those games for now on for it to continue. I think that goes without saying and doesn't need to be debated. Right? People like money? Money is what will keep developers coming? Do we at least agree with that?
@Neo- the switch might be inferior to a lesser degree than the wii was to the other systems but it doesn't matter it's still going to be inferior compared to the top of the line systems which is clearly going to result in the system getting less games, probably explaining why you're not seeing as much support. The fact that developers been playing a wait-and-see proves exactly what I'm trying to say it is very clear there hesitant to put content on the system and series that were on the Wii and Wii U or not showing up on the switch which actually means developers do not feel confident they could make the sale on such a install base. That has nothing to do with how much the switch sells that actually has everything to do with how much the actual third party games sell once again the Wii sold 100 million That didn't result to every last major third-party game automatically getting put on the system and downgraded to be working on different engines or anything like that. I mean your example with Call of Duty very much proves the point I'm trying to make I'm not even sure why you didn't realize that when you posted it. Didn't you realize that Call of Duty did not sell the same amount as it did on other systems? Don't you realize that Call of Duty is also currently not coming to the switch along with a pretty substantial list of other series that came to the Wii U? The way I see it is for future support to continue and for those other series to return this install base needs to actually start buying third-party games to an absolutely huge degree. Not Call of Duty selling 1 million out of a 100 million install base..... The fact that such a huge Blockbuster series can only move that much on such a system only proves the type of community that buys Nintendo systems. In order for more support to happen that must change I mean I'm pretty sure you have to have enough common sense to realize that Why would a developer want to put a game on a system where the gamers are historically known to not actually buy lots of third-party content? Does that sound like a healthy business decision to you? I don't think it makes any sense that Call of Duty is selling 25 times more units on consoles that sold less units than the Wii... Clearly you are talking about a community that really does not by third-party games this is information you could look up yourself. You can't talk about the future of third-party support without talking about the sales of the software it literally makes no sense.
yes, lots of series aren't showing up on Switch yet like Assassins Creed, Call of Duty and Mass Effect which were on the Wii U in some shape or form. However, we are also getting titles like Doom, Wolfenstein 2, LA Noire.. from devs we never would have thought would be making stuff for Nintendo period. Activision, EA and Ubisoft are still making games for the Switch, so it's not like we couldn't see some of those other franchises at some point. But the fact that Nintendo is getting NEW developers to jump on board clearly shows that there is interest there. Time will tell, but I think you will start to see more and more games get announced and released, which means you will need to keep dragging your chains along to find something else to put the Switch down with.
I can't say all that I think it's still worth it for them to try to see if the install base can actually purchase these type of games because they've tried years ago with Crystal Chronicles and moved on but I'm sure they want to see if they could still make money.
daamnn, EquareEnix have hard releasing games and now they are planning to waste their time on this thing ?, thank you Nintendo you are so helpful to this gaming industry...ughhh, :/
Lol, someone is salty.
Yeah, why would they want to a release a Final Fantasy on a system from the company that let them start the franchise in the first place? It's not like there is a built in fan-base who gobbled up games like Bravely Default, that they could make a ton of money from or anything. Right?
Square Enix is only made up of 5 guys around a table working on a switch port, it's not a large company with a bunch of people doing a bunch of different things...I like my PS4 but you guys are riiiiiidiculous.
I will rebuy if this is true. FFXV on the go??? Oh baby