Nintendo tends to keep its games relatively small. With Super Mario Odyssey, the trend continues.
what kinda sorcery is that
Nintendo is pretty much the master of compression without hurting the game in any way.
master of compression or master of cheapness..? ...5.7 gb? what can it fit there ? the intro only
Master of cartoon graphics that require no disk space.
yomfweeee That's not how file size works. To give an example the Xbox version of Titanfall was 20gb while the PC version was around 50gb and it was due to the devs not compressing the audio, there was essentially 35 gb's of uncompressed audio on the PC. Odyssey isn't technical show case but it would have been much larger if Nintendo didn't compress it, which they are good at doing.
@yomfweeee So why does Knack 2 take 30+ gb on the PS4?
@Kun_ADR Q: "So why does Knack 2 take 30+ gb on the PS4? A: because Sony will use quality CGI graphics with full voice dialogue during cutscenes, while Nintendo will just use in game engine models and text.
Ohh so that is why games like Fallout 4 has 24gb file size, while games like Persona 5 has 22gb file size, because they don't have "quality CGI graphics with full voice dialogue during cutscenes".
This game looks like an Xbox 360 game that can fit in a DVD. So no wonder.
With the reduced amount of voice acting in most Nintendo titles, I'm not surprised they can keep the file sizes so small. By not needing to include multiple languages (except for text) they can keep them trim. Glad I saw this cos I was actually wondering how much space it would fill. Definitely going digital with Mario Odyssey.
Bullcrap don't tell me the graphics don't affect file sizes. I didn't say that was the whole story, but it is a big part.
Nintendo games aren't intensive.
They arent intensive? They certainly push their own hardware harder than any other developer. The only other cartoony open world game off the top of my head is Lego City Undercover which takes up 17.1 GBs. Idk where people get this idea that less realistic graphics necessarily take less effort. It's clear that a lot of effort goes into making Nintendo quality games in any art style. It took Retro just as long to make Metroid Prime 3 as it took them to make Donkey Kong, and theres a quote that a level of DKCR took 3 times the texture work and thought process as a single room in Prime 3.
There are many factors why games are larger then others. Compression is one factor, another is higher resolutions require more detailed texture mapping, more polygons, etc. Since Nintendos games don't do anything above 720p natively, (as far as I'm aware of) their games will tend to be smaller then Xbox or PS4 and certainly PC games.
3D world and Splatoon was 1.8GB. Zelda LTTP could fit on an NES cart. Nintendo is maybe the best there is at compression.
Borderlands 2 was also below 5 gb.. file size depends on the assets and textures of the game.. looking at it u can clearly see its not a graphical master piece so not surprised.
Thank you! Also, holy cow, this thing could fit in a DVD!!!
A double density DVD (9.4GB) yes but not a single density DVD. Rather a pointless comparison since the Switch only has 32GB internal storage (26GB usable) and can take only MicroSD cards. Yes DVD's are cheaper than MicroSD cards but are limited to 9.4GB while MicroSD cards can currently store up to 400GB although these are expensive. A major advantage of MicroSD cards is the fact that they are smaller than DVD's and much more robust.
Not having 5.1 Audio is definitely a factor, but regardless extremely impressive.
An open world game without 5.1? Smh
It's not open world.
What source says the game doesn't support 5.1?
Mmm i thought the swith didn't support 5.1 or was it 7.1?
It don't support 7.1 but it do support 5.1
This is huge, and visually stunning... And it fits into nearly 6gb, so why do other games and consoles have like 50-100gb+? Lol
Really? I mean look at this game. No dialogues also helps. You can seriously look at this game then BF1 and ask that question with a straight face? The game looks fun. But c'mon now.
it's still compression. They choose not to on the other consoles and it eats up a ton of space.
Lego city Undercover is 17.1 GB on Wii U. They compress their games well, end of story.
Devs don't compress or optimize much anymore.
that is such a lie. Maybe on pc, but on consoles games are compressed A LOT, especially on ps4.
@InTheZone So THAT explains why Knack 2 is 32 GB, or why Uncharted 4 is 48 GB. Those games must be at least 100 GB for the compression to be that super duper tiny.
AND An unmeasurable amount of awesomenimity 5.7 GB can produce
Nintendo are the masters of compression techniques they can squeeze a pint into a thimble😁
They’re not the masters, they’re just the only ones who need to bother with it. BR and cheap HDD space just negates the need to and you’d be surprised how much data is audio (Titanfall for Ex, 48GB total, 35GB of which was audio), throw in high res assets and you’ve got a big file. Neither of these Nintendo needs/supports. But it also goes to show file size doesn’t really mean s*** when it comes to the quality/contents of the actual ‘game’.
I can't believe I say this, but I'm actually agree with you for one. Good pointing out that devs neglect compression due to amount of storage available on other platforms.
That's pretty good considering it's a big game. Might just get it digitally now.
"Now your playing with compression"
Would've been nice if NBA 2K18 would have used compression for the Switch version as well.
It did, it will be bigger on the systems
There isnt much voice work either and that takes a ton of space.. Still, nintendo has genius' working for them. Next gen mario will probably be a whole 8GB
its impressive, but how much space do those cardridges actually have? nintendo always seems to limit themselves somehow.
Basically, MicroSD cards come in capacities of 1GB, 2GB, 4GB, 8GB, 16GB, 32GB, 64GB, 128GB etc although I am ignoring older capacities under 1GB which today no one would consider worth buying. Even capacities of less then 4GB are considered obsolete since it is not really that economical to make them. If you have a portable device then solid state storage is preferred because of its robustness and small size compared to spinning storage, however. The downside is the fact that in cost per gigabyte (use to be megabyte a few years ago) they are so much more expensive than the equivalent spinning medium. Of course, this is changing but how quickly remains to be seen.
Why go into a rant about microSD cards when that isn't even the question he asked? He asked how much storage the cartridges themselves carried, and currently they only go up to 32GB. I think the smallest is 1GB.
ATM the highest is 32GB. That said Nintendo is known for bumping up the size of the carts after a little while.
ah thanks :) enough storage for games then :)
No I'm serious. All of you should. Be. Ashamed. Of yourselves.
This has me thinking about something. With Nintendo games like this so compressed it's easy for Switch consumers to buy a lot of Nintendo first party titles that can all fit on NS. With certain third party games where the developers don't have the tools to compress as much of their games on NS, wouldn't it mean less third party games would sell on the platform since they'd be required to buy external storage to experience those certain titles on the platform?
It's Amazing until you remember Morrowind at 700 MB .............
How about Final Fantasy 4 at 1.5MB or Final Fantasy 5 at 2.5MB or Final Fantasy 6 at a huge 4.0MB. But let us compare apples and apples how about Mario RPG at a staggering 4.0MB. 😎
well of course is small, you can literally create a scenery of this game in MS paint.
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