It's not every day that you get to play a complete reimagining of an over 25 year old Game Boy game. Metroid: Samus Returns is certainly a competent entry in the long-running series but does it retain the spirit of the original?
That amiibo implementation is a big downside but no one else seems to be talking about it...
I don't see it as a downside. If you welcome the challenge of Metroid games then who cares if you don't have the extra health and missiles? It sounds like its perfectly playable without the Amiibos.
It's not just that, it's also that it locks you out of Fusion mode unless you have the Metroid amiibo.
"Nintendo is doing it, so it must be great!" - Nintendo fanboys
Great reviews everywhere else so this doesn't change my view.
Fans of classic Metroid games should welcome the challenge of not using the Amiibos though. So the pay to win aspect of having the Amiibos isn't a big deal to me. I'll have to wait and see about the counter system. Combat in Metroid games has always been a bit trivial outside of boss fights, so having a counter system seems interesting. Having said that, if all the enemies just charge at you and you have to use it against evsry enemy then I can see it being frustrating too.
Almost every enemy does charge at you. They can be taken out simply by shooting but you'll probably suffer frequent damage if you don't constantly perfect the counter move.
the enemies always just charge at you in the entire series, atleast the 2d games.
The locked DLC is a downer but theres no denying a game like this is overdue.. Im sure im going to love it.. I have yet to play a bad 2D metroid and nintendo surely guided mercury steams hand in development.. 1 more day!
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