The Uncharted 4: A Thief’s End’s that hit retail is very different from the original vision when Amy Hennig was attached to the project, which would have brought several new gameplay features to the series.
What? Half the game only using his fits? I'm Glad that got scrapped. If some people can't understand the Character and the world of Uncharted then they should just go play something else if killing mercenaries that are trying to kill you is too much. The irony when most games you are also killing regardless of the character's personality... Removing the gunplay would have been a failure
I haven't played this game yet but a shooter game such as uncharted would get a lot of hate if half the game you wouldn't be able to shoot anyone. Seems like a good idea they went in another direction and I can't wait to play uncharted 4 and the lost legacy.
i haven't played Uncharted TLL yet but Uncharted 4 is amazing get ready to be blown away.
@Gamer4lifz Get ready to be blown away by The Lost Legacy. The pacing is immaculate and its my GOTY so far. Took me just under 11 hours to beat and was incredible the whole way through.
Ok that hyped me soo much I knew ND won't let me down after how amazing "Left behind" was
Well...it could be offensiveeeeeee to certain peopleeeee....lol
"What? Half the game only using his fits? I'm Glad that got scrapped" Yeah, but you got a crate pushing sim. Uncharted 4 was boring a lot of the times. it was very poor when it comes to interactivity and that's odd since Uncharted is an action game.
Action adventure!! Gears of War is an Action game.
It's not just an action game. Puzzles and exploration are what this series thrives on and if there's not enough gun play for you then buy call of duty instead. Uncharted 4 was a masterpiece.
We also got way more than that but I am sure you don't wanna me to go there
@Deep-throat - "Yeah, but you got a crate pushing sim. Uncharted 4 was boring a lot of the times. it was very poor when it comes to interactivity and that's odd since Uncharted is an action game." Boring??? I'll bet my life that this guy couldn't beat the game on crushing and then say it was boring
Not dude bro enough for ya deep throat? Go choke on it.
Lol, you try way to hard deepthroat. Maybe you should do what you do best and deepthroat something to make you shut up lol😂😂
What youtube videos have you been watching?
Action game? Crate pushing sim? You've never played it have you?
Guys please understand that even if deep-throat tried to play Uncharted his own bias wouldn't let him enjoy the game. He would only focus on finding flaws the whole time. Very sad life.
Deep-throat doing his usual rounds
Don't you ever get tired of trolling dude get a life it's pathetic
Why are you here?
Agree about the crate pushing sim...but you forgot climbing sim. I love uncharted but the pacing of it all in Uncharted 4 was way off. Perhaps Lost Legacy is much better.
Crate pushing sim? Man, some of you complain the second your minds aren't Michael Bay'd into nuclear submission. Yet you'll capture the same boring flag for days, nay years on end.
Yeah, sure the 3-4 instances where you had to push a crate to solve a puzzle or get to somewhere else obviously were a huge part of a 20+ hour game. But as far as "crate pushing sims" go, I did find it kind of cool you could push a crate to use it as cover for a gun play scenario that lasted longer than the entirety of the pushing crate instances in the game.
Agreed, my favorite action flicks show this a lot.
"if some people can't understand' Then goes on to use the word 'irony' in an incorrect manner. Doesn't' understand the definition of words but has a lot to say..love it...lol. And of course on N4G, it makes no sense and it's a childish reading level, get's majority likes. Irony- Saying the opposite of what you mean, usually in order to be funny. Irony, you should of learned that word in 3rd grade.
No you don't understand. The irony is that killing im uncharted seems to be a problem to some people but in other games it isn't. I just didn't type a full sentence because by now everyone knows what I am talking about You salty because my upvotes champ?
Then there's the dramatic irony when you, the character, don't understand what's going on but everyone else in the audience understands.
100%. The thing that made 4 great (and all of them) from a gameplay standpoint is how it breaks up the flow with variations of type of gameplay. Like when you’re about to get tired of climbing around looking for a way after a while those mercenaries roll up and now the game has switched from “maze” to shoot/cover which is a completely different energy and perfect to switch up. Plus now you have to run around finding ammo and guns as well which adds to the energy. Fantastic game. Good thing it ended up the way it did. And also... the stealth attacks are still killing people but with hands so it wouldn’t have solved that unless they took that out but that would absolutely have been a bad move as it’s key.
Only a failure if the gunplay was any good. The game is fantastic overall but the gunplay has always been the weakest party of the series.
From 1 to 3 it was serviceable at best. Gidd but nothing standout. Uncharted 4's gunplay is much better and feels good
Gun play in UC4 was the best in the series IMO. Not only that, but in most cases, you weren't actually forced to use it. You could stealth your way through it, or even use nothing but hand to hand combat. Personally, I think the choice to approach the situation in different ways much better design than having huge sections of forced compliance to a single game mechanic.
I have to agree. While there were some sections where you didn't have a weapon, they were sparse. In the end, I think the ability to play the game the way you saw fit was much more compelling. you could still do most sections without any weapons. Same way I endevoured to stealth my way through MGS, I did so in uncharted, because it was fun that way to me. But I was given the choice in both instances. In both instances, it was usually encouraged to follow this route, but it was still a choice.
So glad that women is gone. Uncharted 4 would have failed so badly if Drake was only using his hands instead of a gun when people are shooting at him. Even if they wasn't, a gun is still for protection.
I'm pretty sure her game would have been pretty decent but I have zero complaints with the way uc4 turned out. I enjoyed more driving and using the jeep to open doors and solve puzzles. I really need to finish lost legacy just been so busy. Maybe her leaving will end up being a good thing. We might even get a good star wars game out of it. I guess it was just her time to move on.
I have 1 complaint..... They could have been rich beyond dreams of men. Still could they know where it is. Also.....vicky :)
I agree. I doubt Hennings vision would have turned into a complete disaster, because she is really good at what she does. But at the same time, I'm happy overall with what I ended up getting. Reading some of the changes between Henning's version and the final product I can say that some of the things she wanted don't seem that compelling at face value, and in some cases, I can easily say how that might have turned out terribly, but when it comes to the overall game she may have delivered, I can't say it'd be bad....just a couple contrivances which seem forced,and one game play mechanic which I feel is a backwards step as opposed to allowing player choice.
Dancing minigame? Perhaps it's good they did scrap it.
Now I'm worried for the Star Wars game she's working on.
phew! dodged a bullet there
Yeah, no wonder they ditched this shit.
I dunno, I could see it working if Chloe and Elena had a scene at some night club and were dressed for the occasion.:) OTOH, I wouldn't mind seeing Nate and Nadine having a break dance fight.
Look Amy is an amazing game director. I am sure she will do excellent with the new star wars game. In saying this just because you are really good does not mean you would be good at everything. This part with the fist fighting for half the game would not be one of them great ideas. However people will have disagreements and fallouts etc. It is not something uncommon and I think in the end it was for the best for all parties involved including the games.
I dont' think it sounds that compelling at face value, but without seeing final implementation it's hard to say if it'd be a failure. However, I feel that giving the choice of several ways to play the scenes in question tends to be a better choice more often than not. It shows greater thought put into game design. On top of that, there is no real moral reasons to try and force such a thing considering past UC games played kind of fast and loose with such things. I mean, Nate didn't get a reputation as a mass murder due to his angst over killing lots of people. Just seems like a forced narrative element that isn't necessary, as we don't need some shallow moral dilemma on Nate's part thrown in with the more story important moral dilemma of lying to Elena and getting back into the treasure hunting game, which itself was already probably the most poorly handled part of the story.
dancing around an artifact with a button sequence in order to steal it? Were they aiming to remake Sly 2?
First thing I thought of too lol! Carmelita Fox represent ;)
Don't like the idea of no guns for the first half. I do like that story idea though
Going up against his own brother?. That would have been stupid. One the conclusion would be Sam dies or he goes to jail or let go in the end which would be anti climatic.
Yeah glad that scrapped the fist part
...a... a dance mini-game? Said it before, said it again, thank GOD Hennig got the boot. These changes were reactionary as hell to the most absurd criticisms of this series.
Sounds like we dodged a bullet. No sane developer is going to waste the work of a better part of a year and millions of dollars unless there were significant concerns about the gameplay. It sounds like Amy Hennig started believing all the hype about herself and wanted to create an Uncharted game that was certainly very different but more likely a step too far in the wrong direction. I am glad she was taken off the game.
I was rly salty about amy being replaced but hearing about that fist fight thing now... prbly the right move. They should've kept her story at least tho.
No the story was perfect. It would be really stupid if Sam was the main antagonist and you end up having to kill him.
You wouldnt end up killing Sam. Nate and Sam would make up and be against Rafe at the end
@WePlayDirty. Amy story wanted Sam to be the main bad guy. Meaning that he is the main bad guy. I don't see any way for it to have a satisfactory ending. If Nates ends up killing Sam that would be some really dark shit to end Nates story. If it ends up with Nate letting him go it would be a cop out and a very weak way to end Nate's story let alone what it would mean for the main story. If Sam ends up in prison it would also be a really sucky way to end Nates story with them just introducing him them jail him in the end.
I don't like the surprise twist that Sam was your brother in Hennings version. The retconning was bad enough, and honestly, I feel sam could have just been an ex partner and they could have just focused on Nate's moral dillema with getting back into treasure hunting and lying to elena. I feel the whole elena aspects fo the story were mostly marginalized in favor of the brother stuff, and it was a bit disappointing there. Overall though, I feel the story we got was pretty good, and the game overall was great. Hard to say for sure how the Henning version would have ended up, because she is talented at what she does, and I greatly respect her, but some of the things presented in the past couple articles about it do seem to deviate a bit too much from what UC is about.
Glad there's no dancing mini game, and only fists and punching for the first 1/2 of the game
It might have been cool in the ball room scene. Can't see any story reason for it at that point. Suppose something could have been made up though.
Lol, a dancing mini game.
pass on the mini game but i think amy's story would have been a lot more interesting cause at least it would have focused on nathan not sam. Plus in uc4 there were times where i felt bored because it was a climbing simulator. Also no to the melee only part. I also feel uc4 was just copy and paste from the last of us. They should have kept them separate.
I’m certainly glad it came out the way it did instead. One of my favs. Lost legacy also follows up with a similar flow. Fantastic.
lol I don't know why people are concerned with gunplay realism when Nate falls off cliffs and ledges every 5 minutes and never gets hurt. Just enjoy it for what it is.
Uncharted 4 is a masterpiece and will stand the test of time. I am glad they didn't go this direction. Fists halfway through sounds terrible. The Lost Legacy was amazing too, such a tight, fun story.
I wish we could've gotten her version because i felt uncharted 4 was good but it was alittle soft and boring at times while her version would've been more dark and probably would've had more action in it thats what i like about the first 3 uncharted games the action was non stop people leaving comments talking about her version is dumb or stupid well the first 3 uncharted games was a hit so she was doing something right
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