Microsoft revealed Xbox One X’s specification via Digital Foundry in April. They confirmed specs announced at last year’s E3 presentation. 6 teraflops of GPU raw power, faster CPU and 12 GB of super fast GDDR5 memory. But this is not all that we have learned about this console. Microsoft also shared their “Scorpio Engine” tech …
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
Is Capcom justified in releasing the game with 21 downloadable items?
all which you can earn IN THE GAME BY PLAYING.. sheesh.. people need to chill and stop trippin'.
capcom has done this with every resi game since 2, with devil may cry 4 and 5.
we should be complaining about the poor Performance
I'll be handing out homework In the form of research on the essence of the boiling frog syndrome because the comments already are afflicted with this.
*Performance comment Is spot on 5+ points.
Accepting that these publishers have these types of mtx In games Is tiring, "well, they've done it with their other IP" so should we accept it? Your acceptance of it happening is ruining gaming, just to make it clear.
But it's okay though, you can earn the stuff ingame. 🙃
Having not actually played the game, but only heard about what microtransactions are on offer, no. Dragon's Dogma 2 has not taken microtransactions too far. I think a game would have to go to extraordinary lengths to qualify for the statement 'taken microtransactions too far.'
I mean, I remember a rant from yonks ago (Dungeon Keeper mobile) which, just from memory, went WAY further than Dragon's Dogma 2, with literal days of waiting to mine a single block, and a huge price mark-up to advance.
So, no, Dragon's Dogma 2 hasn't gone 'too far.'
This is article does not inform us on any new information that isnt already known. The author not once tells us any real customizations that were done to the CPU. He just tells us that there were some done, obviously he doesn’t know what they are, but he knows they will help CPU throughput and possibly offload some of the calculations to the GPU.
Something that 99% of the population already knew. If you’re going to claim that you’re going through some of the customizations that they did to the CPU, know what they are and be ready to explain them. Unfortunately, I learned no new information from this article because you obviously had no clue what any of those customizations were.
I’m not trying to be overly harsh, but there are so many click bait articles here on N4G and YouTube, then it gets very frustrating having to sift through those that have no news and instead we’re just ways to get people to click through to the website. I have no problem going to your site and reading an article that tells me specific customizations to the X’s CPU, though this taught me absolutely nothing new that I didn’t already know. I have been looking furiously for an article that goes through those customizations that they made to their CPU, to know exactly how it’s going to help offload some of the calculations in order to create a better environment to be able to hit higher frame rates. I’ve yet to find an article. I’m not sure why Microsoft hasn’t released that information and why a site like Digital Foundry hasn’t asked. Id really love to know, as I love new tech.
Is a good read refreshing and packing all what have been said about the X.
It is a monster console, a monster update for XBOX.
This is more like an "advertisement for geeks" than an article.
He may not introduce anything new in the article but he does compress a lot of what's known. Makes for an easy quick read, if you want more in depth then go to DF website............What I love about all the customization is how it allows the Xbox1x to punch way above it's weight class. All these Pc guys thinking their mid-tier system is more powerful are in for a wake up call. If it's just about raw power, that never tells the whole story. Just like a car engine, it's all about the mods you do that can take a plain jane engine and turn it into something special. Can't wait.
The biggest difference will be Memory, and PC gamer who is educated on hardware and built their own rig knows that 12gb 320+gb/sec memory will be night and day over the existing consoles 8gb Slower memory. The GPU and CPU boost is nice but settings like Textures will be equivalent to their Ultra PC counterpart unlike the Pro, PS4 and X1. As well as any other memory extensive task like LOD, Draw Distance, Object count, etc.