In an interview with Glixel, Jordan Amaro, a game designer currently working at Nintendo, talked about working on Metal Gear Solid V.
And they shouldn't adopt western game design. A lot of the greatest games i have played came out of Japanese gaming culture.
Great games from Japanese developers that I know of: -Yakuza -Soul Sacrifice -Monster Hunter -Metal Gear Solid Etc. Am sure am missing tons more that I can't recall.
The Soulsborne games spring to mind.
a lot of them could at least take to making games without glitches. or at least partner with developers that make great game engines.
In my experience Japanese games tend to have less glitches than western games (Bethesda, Ubisoft). The latter thing is actually happening with Kojima Productions using Guerrilla's Decima Engine.
But even with that engine Kojima did have a small hand in making.
Because western devs have an impeccable record of releasing glitch free games?
Odd as MGSV seems like it was trying to be as western as it could be...which is why I thought it was the worst MGS game in the main numbered games.
And that is why Japan has been irrelevant in gaming for a while now.
Almost completely except for Dark Souls, that is a very western styled game mind.
Lets talk after Breath the Wild and Mario Odyssey winning the most GOTY awards this year.
What world are you guys living in?
You guys must be joking right ? Zelda, Nioh, Nier Automata, soulsborn, splatoon, Resident evil, final fantasy 15, Persona, xenobladr chronicles x, yakuza , dragon ball xenoverse, naruto ninja storm 4, MGS Pro evolution soccer, the last guardian and maybe I missing others but those games have had an impact on the industry being sales or quality. Japan is far from irrelevant and in fact, they've made a great come back this gen without them, gaming as a whole Wouldn't be the same. I personally would lose interest in gaming if Japan becomes " irrelevant " as you claim ( crazy claim ) since both west and east add so much to this great hobby of ours. If you take out the big western IPs that sell millions which there aren't many, you have a bunch of games that have had no impact at all both in sales and quality. The funny thing is, you probably will keep saying the same thing regardless of the visible impact Japanese games are having this gen.....i mean....zelda is selling like crazy and been named best game of all time by many outlets.
I'd probably quite gaming if Japan has a whole left the industry, it would be pretty bland industry/hobby (rarely would I find something unique), and the PS3 generation wasn't exactly the best when they had the wrong mindset about development. Now that most developers have had a return to form we're having one of the best generations (or at least PS4 and possibly, even the Switch are). @Darx, And another downvote for wishful thinking.
Now THAT is a stupid statement.
Irrelevant? Lets see: over the shoulder view (RE4), modern cover system (Killswitch), health regeneration (Hydlide games), cinematic games (MGS1)... yeah totally irrelevant https://media.giphy.com/med...
You mean to say Japan has been less relevant when everyone attempted to westernize right?
And that's A-okay.
The biggest challenge with Japanese game development is the amount of time it takes to release their products. Most are 5+ years of development. That is not financially viable. FF15 was almost a decade. 10 YEARS of development. While I love many of the titles that come from these studios, in this day and age it is not sustainable. Nintendo can afford it, as nearly every release from them sells millions of copies. This is not true for all studios. They should look to streamline their development process, and keep all that makes their offerings special. The unique (sometimes bizarre + nonsensical) storylines, the artistry of the character designs, and fantastical settings/backdrops, and last but not least the gameplay that can only come from Japan. So in short we want MORE titles, just need to speed the development process a bit.
And that's why EA, Ubisoft and Activision haven't made anything original in the past ten years. It's mainly localisation that takes time, but all Japanese developers need to do, is employ the translation teams at the start of the development cycle to knock some of that time off. Making games faster always turns into a stale state of sequels with little innovation between one game and the next. The same thing applies for making too many games at one time... See FFXV, however many KH games and FF spin-offs/remasters in the space of ten years. Square Enix just seem to lack focus on a single, great game and more on churning out as many sub-standard FF games as possible since FF XIII.
Japanese devs aren't behind the times in development when it comes to streamlining. They don't live in their own little bubble. They do everything the same way that western devs do in terms of managing a project. You can't just cite a few examples and use it to insinuate that Japan is somehow unable to produce a AAA game in a reasonable time frame....particularly when you use examples which weren't in constant development, or had known issues during development. Any given AAA game can take anywhere from 3-5 years to make. That's just how long it takes to make those games. That's not a Japanese thing, that's an overall industry problem. For every game that takes 10 years to make, I could name 50 that take less than 5 to make. I could name another 20 that take less than 3 years to make. In general, Japanese devs have no more problem creating a AAA game in a western or Japanese style than western devs do.
Square-Enix is not a good example, that company has had tons of issues since FFX, I do really love Bravely Default and World of Final Fantasy, but they're a very hit and miss company now. I suspect they have deep rooted issues with leadership and development process compared to their PSone days. If I compare FFXV to Person 5, it's pretty clear who made good use of the develop time and who didn't (I don't want to hear excuses for FFXV, I know most of them already, we barely heard anything about P5 until it was released, but we knew it was coming). Don't forget games are more complicated and costly then ever to develop, some of the big AAA titles have budgets rivaling Hollywood.
I am glad for that. I want diversity.
They shoud be taking cues from each other, not necessarily trying to be a western game or vice versa. Plenty of games could do well with adopting smoother controls, like the dynasty warrior games, sengran kagura, gundam vs, ff dissidia, re6. Clunky implemented gameplay features for the sake of control difficulty. That said, there are plenty of japanese games that handle this beautifully, zone of the enders, nier automata, nioh, devil may cry come to mind. As for MGSV, the reason that game is regarded by many to be the worst in the series has less to do with design philosophy as it does with the disjointed delivery of the game. Most of the story told in audio logs and repeats of the same missions for filler, as well as the ommission of what appeared to be a pretty significant chunk, lead to that game having poorer reception.
Thank god, the PS3 generation was awful when the Japanese kept trying to westernize games, it just never worked out for them or the gamers, doesn't help that the media kept perpetuating the mantra "Japanese games need to change to stay relevant". It was a pretty bad time for everyone involved.
good. ps4 is good due to japanese games
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