Max Moeller of The Koalition writes: Horror games are always tricky to develop. Should we allow the player to defend themselves? Are we relying too much on jump scares? How do we keep them on edge? The answers to these questions – and much more – must be balanced out to create a thrilling horror experience. No combat but bland, predictable jump scares? Gamers are out. Developer Bloober Team not only acknowledges these questions with Observer, they do so in ways that subvert your expectations, leading to a genuinely thrilling horror experience.