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Assassin's Creed Origins Reportedly Features [email protected] Mode on Xbox One X

Ubisoft is said to be working on a [email protected] "performance" mode for the Xbox One X version of Assassin's Creed Origins.

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Imp0ssibl3264d ago

Nice. Frame rate > gameplay for me.

KaiPow264d ago

Yeah, I love it when a console open world can get a 60fps mode.

Babadook7264d ago

If this is true PS4 pro will likely have that option too.

freshslicepizza264d ago

@Babadook7
"If this is true PS4 pro will likely have that option too."

I doubt it.

Unreal01264d ago

@Moldy

"I doubt it." = You hope not.

DARK_WOLF263d ago

Ps4 pro should have the same mode but most likely be 720p/60 like nioh.

Ju263d ago

Why would it be 720p?

dirkdady262d ago

I think you'll find less and less devs taking the time to really optimize for the X. It's basic economics - why spend dev cycles to develop extras for a console that has very tiny footprint. It may change overtime if it starts selling more units than the base model.

+ Show (4) more repliesLast reply 262d ago
Miss_Weeboo264d ago

Frame rate is better than gameplay? You know, if the Gameplay sucks... what's the point on playing that?

263d ago
Name Last Name263d ago

lol kids these days are too entitled. We used to enjoy a mess of pixels on the screen.

sloth3395264d ago (Edited 264d ago )

I think you mean frame rate > graphics

Pantz263d ago

nah who needs a good game when you can have awesome frame rate

sizeofyou263d ago

Lol Pantz - today's chuckle covered off...

mark_parch263d ago

60fps doesn't bother me as much in 3rd person games. i would still probably go with the 4k 30fps. but in 1st person games it makes a huge difference. i really hope they have a 1080p 60fps mode for far cry

gamer7804263d ago

Agreed unless it's a competitive or.simulation game id rather have 4K or some sort of better improved graphical effects.

Thunder_G0d_Bane263d ago

You mean frame rate > Resolution*

DarXyde263d ago

.... what?

Frame rate.... over gameplay?

Did you mean frame rate over graphics?

gamer7804263d ago

That makes no sense, without gameplay you have nothing. I'd rather 15 fps with gameplay than 120fps of watching the grass grow.

attilayavuzer263d ago

But at 120 you could watch it in slow mo, really get your money's worth.

Jinger263d ago

Gameplay? Did you mean resolution?

strifeblade263d ago

Good option for those without 4k tvs

+ Show (7) more repliesLast reply 262d ago
Kribwalker264d ago

"Another noteworthy question is whether there will be a similar [email protected] mode on Sony’s PlayStation 4 Pro console since there isn’t much difference between the two consoles’ CPUs."

Except, you know, they are both custom chips so there really could be a lot of difference between them (dx12 baked into the chip for instance)

TRU3_GAM3R264d ago (Edited 264d ago )

I'm not sure about PS4 pro version
But Ark evolved run at 1080p/60fps on XB1X and it run at 30 on pro it has been confirmed, is it going to be the same with Assassin's Creed Origins ?

Kribwalker264d ago

Exactly. That's why I was saying this guys assumption that the Chips are the same is weingb

ocelot07264d ago

Ark did have an option for 720p 60 on the Pro. But they removed it. They didn't give a reason why they removed it. Other than it's a better experience for the users now.

freshslicepizza264d ago

@ocelot07
"Ark did have an option for 720p 60 on the Pro. But they removed it. They didn't give a reason why they removed it. Other than it's a better experience for the users now."

Because according to Naughty Dog Sony has a policy that the PS4 regular system has to have the same parity if a game has any online mutiplayer in it.

If this is true it's nice to know they are unleashing the power of the XB1X and adds further questioning why Destiny 2 doesn't have this option on the XB1X.

ziggurcat263d ago

@moldy:

"Because according to Naughty Dog Sony has a policy that the PS4 regular system has to have the same parity if a game has any online mutiplayer in it."

Oh? Can you cite this mythical statement from ND? because the only thing that's known is that only the frame rate has to be the same in MP for a game on the Pro as it is on the regular PS4 - it's got nothing to do with any of the single player portion of any game on the Pro. Stop twisting words.

"If this is true it's nice to know they are unleashing the power of the XB1X and adds further questioning why Destiny 2 doesn't have this option on the XB1X."

The devs at bungie have already, long-since explained why the game is what it is on Xbox One X. There's no "further questioning" on this.

arkard263d ago

Ark is one of the most horribly optimized games in existence. I wouldn't use this for base of my comparison.

+ Show (2) more repliesLast reply 263d ago
Bigpappy264d ago

Custom CPU means nothing to these guys. They can't wait until the tech guys get a real X1X to do a full teardown and evaluation. Instead they run of with their assumptions as facts.

MegaMohsi264d ago

Kinda like you do all the time on these forums lmao.

DrumBeat264d ago

It's the same thing every few years. "Direct X 12 support will change the Xbox One profoundly and make it amazing!" Nothing happens.

Then there was the 'cloud.' -sigh- Brother.

Ju263d ago (Edited 263d ago )

Drawcall optimizations won't help much on a PS4 anyhow, how much if anything this benefits is another question. Sonys libraries were always closer to the metal with better Drawcall performance. What's really left is the operated memory bandwidth and the additional (cache) ram. I doubt this depends much on the CPU. Pros 2.2GHz would be fast enough.

sd11264d ago

The cpus are pretty old And outdated. Based on their drawbacks i think people are overlooking the important advantage that doubling the cpu cache has in the xbox x over the pro. It seems the only thing some people look at is the 10% increase in clock speed.

freshslicepizza264d ago

Along with the extra 4GB of ram.

343_Guilty_Spark264d ago

Where did this idea come from that frame rate is only tied to the CPU?

Death263d ago

Fans that want to ignore the GPU disparity and choose focus on CPU's instead.

yomfweeee264d ago

Consoles are already way more optimized than DX12. DX12 was a joke anyway.

RedDeadLB263d ago

You can't bake DX12 into the chip since it's just a software layer for communicating with the hardware. DX12 doesn't depend on the CPU you use, but the GPU.

Sure, the Xbox One X has a much more powerful GPU than the PS4 Pro, but the fact that they both still use the same CPU, only slightly overclocked is the main flaw of the systems. And to be fair, they can't change the CPU. That would make it a completely new system and the development effort would double.

The question is whether the CPU can keep up with the GPU. The difference between the Pro and the X in terms of GPU power is enough for 1080p 60fps on the X, but the question is how stable it will be since framerate is also dependent on the CPU. Considering the quality of performance of almost every Ubisoft game when it comes to CPU utilization, I wouldn't expect much.

Ju263d ago (Edited 263d ago )

Not quite true. Number of drawcalls generate a significant overhead in Dx12. Every call (most likely) requires the CPU to synch with the gpu and thus creates stalls. MS hw draw call optimization basically takes this away. Whatever Sony does with its low level graphics libraries which requires carefully design call layouts MS does in hw with the benefit it's transparent to a Dx12 interface. If this is really faster than PS4s hand optimized lean interface, is another question. But it sure improves dx12

+ Show (3) more repliesLast reply 263d ago
-GreenRanger264d ago (Edited 264d ago )

Very good news for 1080p TV owners.

yarbie1000264d ago

And 4K owners who prefer framerate over resolution

Bigpappy264d ago

We shall see. I have a 4K TV, so I can compare both and see which works best form me. But this is great that they would give both options. 1080p guys could get more out of Scorpio and 4K guys who prefer 60fps can roll with that option too.

264d ago Replies(1)