Tre Xidius of Gaming Rebellion looks at upcoming indie arena fighter Brawlout to see if it could do what Sony's Playstion All-Stars couldn't and stand up to the juggernaut of Super Smash Bros.
PlayStation All-Stars had to do more to separate itself apart from Supet Smash Bros just by the nature of its existence than Brawlout did.
Right on the money, bar was set higher just because it was Sony trying it. As much as I enjoyed the game, a lack luster scoring system, character roster disappointment, and the overall competition in Smash Bros are in my eyes mains reasons PlayStation All-Stars didn't succeed. Not to mention the obvious exclusivity, which just limits potential player base. There were things I liked. More in depth fighting mechanics, the finishers were cool to look at, but the way it was going to play out in the grand scheme of things was sadly obvious. Wish more ppl liked it, but they didn't and that's how it goes sometimes
The pRoblem in Allstars was that it was too different than smash bros. If they just completely copied smash it would've actually been good. Also the roster was terrible, No snake, No cloud, No Sora, No crash, No Spyro.Sure they are all third party and no longer "PlayStation titles"but at the time they were basically PlayStation franchises . I mean cmon it's like Sony didn't even try.
Sony could have succeeded if 1) They had better characters (No Crash, no Spyro, no Lara Croft, no Resident Evil character, Final Fantasy, Tomba...but they had DMC which was the new Dante, Big Daddy, Fat Princess etc, it just felt off. 2) They didn't use a health bar...you could only get kills if you used Supers which was annoying. Your game is going to be compared to Smash Bros either way, just go full in with it and do a percentage bar or health bar. If they had those two things fixed it could have been a great game.
Yeah they should've went with Health Bar and allow Super to one hit KO but every else deals damage. But nope. What made it worst was the scoring system.
Agreed, you can tell the character roster was picked by marketing more than anyone else. And yes, a game like this was bound to be compared to SSB, unfortunately. Sony should have done a better job either making it just like SSB or better. There's always room for part 2 though
Personally I hope they try again and call it something different Oh and only do it if they can get all the classic PS characters..first party or even from a game which was a huge hit on it. Crash, Spyro, Lara Croft, Cloud, Squall, Zidane, Tomba, Croc, Chris Redfield, Jill Valentine, Solid Snake, Richter Belmont, Dart, Gabriel Logan, Ico, Harry Mason, Sora,
I'm half-expecting a new or ported Smash Bros game to be, at least, announced for Switch before the holidays roll around, but this could be a nice hold-over for those that don't own a Wii U or a Wii with a Melee CD.
I always said all-stars would of succeeded by one simple change and that being the angle of gameplay. Instead of them going the route of the 2D flat smash bro style which immediately brought the comparisons, they should of went a "power stone" top angled view. Not many fighters have that angle and honestly if I think about it I only know power stone being a fighter with that top side angle.
Powerstone was super fun, but it didn't sell that well if I recall correctly. I'm genuinely curious, why did you type "should of" instead of "should've" or "should have"? I see this online all the time and I'm wondering why that is.
I will wait and see, but it looks promising so far. I maybe a Nintendo nerd (yes I am) but I don't just jump on board. I do like for a game to prove itself to me.
They need to just suck it up and copy smash. Sony's Forte is neither Multiplayer games or "pure Fun" type games. I would buy a direct copy of smash but with actual classic Characters /roster synonymous to PlayStation day one.
Ummm, ok? Speaking of PS all stars, I need to get back into that. It was actually pretty fun. I kind of hope they give it another try, but learn from their past mistakes with all stars.
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