Games Asylum: "It’s easy to see why Housemarque called upon the talents of Eugene Jarvis to co-create PSN hit Nex Machina. The celebrated game designer is responsible for some of the greatest arcade twin-stick shooters of all-time, including Robotron: 2084 and Smash TV.
Both are a clear influence on Circuit Breakers. Essentially, it’s an amalgamation of the two, featuring small, boxy, predominately grey arenas filled to the brim with rampaging robots ripe for wrecking"
Neil writes: "There is absolutely nothing wrong with nostalgic twin-stick shooting in our book and that is why it's always a delight to sit down and spend a few minutes with Circuit Breakers. Now though those minutes are going to get even more delightful as a brand new update has hit the game - and it's free."
In the future, artificial intelligence has advanced enough to create the first fully sentient robot, System 2. However, it becomes fearful for its safety and flees into deep space. To defend itself, it creates a massive robot army that begins to plot the invasion of their former masters. Your team is dispatched to stop this from happening by any means necessary. If you see robots moving in this game, it’s your job to put them out of commission in this top down shooter. There are swarms of robots and you have to survive long enough to make a safe exit and head into the next room with even more robots waiting for you.
Can you ever shoot too many robots? This is the question Circuit Breakers answers with a resounding “no!”.