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Virtual Gaming. The Future Is Really Here

Do you remember the days of Age of Empires games or The Sims? Or the early Flight Simulators? These strategy and “reality” games attempted to bring the player right into the look and feel of the way of life within the game. A new opinion piece looks at the rise of virtual games.

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Derceto32d ago

Unbelievable these stupid articles are still written. VR plateaued long ago, and is niche at best.

You want VR worth having? Wait about 10-15 years for when we have the computational power to make it more than a motion controlled screen strapped to your face, with seriously compromised visuals.

Garethvk32d ago

Last few games I played were solid and the stuff I saw at E3 was good as well.

Apocalypse Shadow32d ago (Edited 32d ago )

I wouldn't worry about it Garethvk. He doesn't know any better. People like him think the Atari or early systems shouldn't have even existed or played with until something better came along.

But, if they weren't bought or played, he wouldn't be playing whatever he has now. Logic eludes them. Someone has to jump in for the makers to know it's worth improving and make it better.

As for the article, yes, the future is here today if a person isn't nit picky on early version 1 technology.

Garethvk32d ago

Thank you. To me it would be like when 3D cards first started coming out. Saying they were a pricey fad, that 2D is just fine and the 3D games were not great. Yes, and then prices game down, the tech got better, and developers started to design with them in mind.

moldybread32d ago

@Apocalypse Shadow
"I wouldn't worry about it Garethvk. He doesn't know any better. People like him think the Atari or early systems shouldn't have even existed or played with until something better came along."

You keep parroting this silly defense for VR. I don't recall Atari having subsidy developers make games for it. Atari put their people to work on it and it took off. The PS4 is already established so why isn't Sony putting it's main developers to task for PSVR? Oh that's right, its a peripheral that divides its userbase. In other words, NOTHING like the scenario with Atari.

You are talking about two different things, technology in its early stages and developers not willing to commit to that new technology. One applied to Atari and the other applies to VR. At the time when Atari came out we didn't see game developers making AAA games on other platforms, they were creating game developers back then that became AAA developers. We already have AAA developers now, they just don't want to risk the investement just yet.

Get it yet?