Microtransactions. Love them or hate them, they are here to stay. But are there any games that use them well? And are they ever really ok?
Nope!!!! I don't think so.
The way they have done them in games like titanfall 2, plants vs zombies garden warfare 2, halo 5 and gears of war 4 are great examples. They are cosmetic and don't effect the gameplay and don't create a pay to win atmosphere, yet then the game provides you with free DLC so they don't segregate the player base. It's way better then paid DLC, as you don't have to buy MTs and you still get all of the new levels and modes
Yeap thats the best answer here, and these games are well deserved
Titanfall 2 doesn't have microtransaction, but they have paid DLC like cosmetic items and free maps DLC. The thing I hate microtransaction even they are cosmetic or not, because it's make you feel jealous when someone looks better than you and can make you feel impatient .Those shouldn't belong in AAA Games. Microtransaction is only work in Free to Play games.
A game is more than just the machanics. The experience of a game is in large part in players heads. For example, early wow had "unrested experience" that was what you got if you played for too long, and players *hated* it. So what did they do? They changed the name. "Normal" became "rested" and "unrested" became normal, and players loved that because they felt it rewarded them for gettiing on every day. When they hide parts of the experience in a game you paid for hostage behind a paywall or a metric **** ton of arbitrary grinding, what they're doing is exactly the same as day one DLC mixed in with the above rebranding I described above. It's given a new name and suddenly people are like "oh well it's ok then." No, it's not, and it never will be. Stop buying games that do it. It would be *less* despicable for them to just sell the costumes people actually want to buy, but of course they don't do that because they want to force you to spend 2 or 3 times as much as you would to buy the costume to buy boxes and get lucky or earn the pittance of "currency" they give for duplicates so you can get it.
Not possible, so no
No. It's not possible to provide a single example of good microtransactions.
Is there a such thing as a good mosquito bite?
Overwatch and Halo 5 come to mind.
But It shouldn't belong in it. The reason I stay away from those games Microtransaction system because those are like gambling system.
I can understand their reasoning. An online only game aiming to be the next counter strike wont be free to keep the servers up long after their game stops selling a lot.
You mean games that deliberately create skinnerboxes and use frustratingly grindy loot systems specifically tuned to drive people to buying lootboxes and preying on psycological addiction mechanisms to keep people buying? No, no they didn't do it right because (unless the game is free) They *can't* do it right. It's always BS.
Perspective I guess. You have your opinion, Ive got mine
It's not my perspective that's that's what they're doing. It's is factually what they're doing. Look up skinnerboxes.
Is there a way to look up "frustratingly grindy loot systems" as well? That sounds pretty opinionated.
Skinnerboxes that prey on peoples psycological weaknesses to get them buying things don't work it that thing is quick and easy to get without buying it. Their "leveling system" is the clash of clans timer.
Is that a serious question
there is nothing wrong with devs implementing micro transactions as long as its cosemetic, if its pay to win then its wrong.
The only example that comes to mind is Path of Exile. They managed to create a great game, that's entirely free to play, using only cosmetic microtransactions. At least that's how it was when I played a few years ago, lol.
Answer is no, some good points below in the comments but ultimately no
No. Definitely no. And yeah you're going to have the typical argument: "I don't want to waste all that time when I can just simply buy it." But that argument is flawed cause the reason why it takes so much time to get something (by playing the game) is because they want you to pay for it: it's designed that way (and if you keep buying you keep encouraging this sort of bsht). For me if something you really want from a game takes too much time to get: that's a sign we are dealing with a bad game. And I won't play bad games for long (plenty of good content out there to be wasting time with a frustrating game). For me gaming it's a hobby I agree games are expensive to make, but also are the damn prices of the game. Is not that they need to sell you this type of sht, more like a company, any company, would love to squeeze every possible penny from their buyers ... If they could sell the games at 300 each they would do it. But I also like to take care of my hard earned money, and I don't like giving away money for free. If you truly believe that companies like Activision or EA need this extra money: you should donate, hell! you should organize a fundraising for them, for the poor little 14 billion dollars company
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